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  /src/usr.bin/make/unit-tests/
varname-dot-make-mode.mk 11 all: .PHONY make-mode-randomize-targets
14 # By adding the word "randomize-targets" to the variable .MAKE.MODE, the
23 make-mode-randomize-targets: .PHONY
24 @echo "randomize compat mode:"
25 @${MAKE} -r -f ${MAKEFILE} randomize-targets
27 @echo "randomize jobs mode (-j1):"
28 @${MAKE} -r -f ${MAKEFILE} -j1 randomize-targets
30 @echo "randomize jobs mode (-j5):"
31 @${MAKE} -r -f ${MAKEFILE} -j5 randomize-targets | grep '^:'
33 .if make(randomize-targets
    [all...]
varname-dot-make-mode.exp 0 randomize compat mode:
11 randomize jobs mode (-j1):
21 randomize jobs mode (-j5):
depsrc-wait.mk 36 .MAKE.MODE+= randomize-targets
varmod-order-shuffle.mk 10 # part of make that uses random numbers is the 'randomize-targets' mode, which
  /src/usr.bin/jot/
jot.c 72 static int randomize; variable in typeref:typename:int
94 if (randomize) {
167 randomize = 1;
235 if (randomize) {
  /src/sys/arch/aarch64/aarch64/
exec_machdep.c 109 aarch64_setregs_ptrauth(struct lwp *l, bool randomize)
115 if (randomize) {
  /src/games/sail/
main.c 141 randomize = true;
globals.c 568 bool randomize; /* -x, give first available ship */ variable in typeref:typename:bool
extern.h 46 extern bool randomize; /* -x, give first available ship */
pl_7.c 954 if (randomize) {
1519 randomize = o_randomize;
1532 o_randomize = randomize;
  /src/games/fortune/strfile/
strfile.c 88 * r - randomize the order of the strings
120 static int Rflag = 0; /* randomize order flag */
139 static void randomize(void);
227 randomize();
288 case 'r': /* randomize pointers */
429 * randomize:
430 * Randomize the order of the string table. We must be careful
431 * not to randomize across delimiter boundaries. All
435 randomize(void) function in typeref:typename:void
  /src/sys/external/bsd/ipf/netinet/
radix_ipf.c 1441 randomize(int *pnitems) function in typeref:typename:int *
1477 order = randomize(&nitems);
1496 order = randomize(&nitems);

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