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    Searched refs:realapollo (Results 1 - 3 of 3) sorted by relevancy

  /src/games/warp/
play.c 87 if (realapollo) {
88 if (lookfor(realapollo->posy,realapollo->posx,
96 realapollo = root.next;
97 mvaddch(realapollo->posy+1,realapollo->posx*2,
99 realapollo->image = 'A';
100 realapollo->mass = 6000;
107 if (blast[realapollo->posy][realapollo->posx] <= 32000
    [all...]
object.h 58 EXT OBJECT *realapollo; variable in typeref:typename:EXT OBJECT *
init.c 140 realapollo = NULL;

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