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  /src/sys/dev/videomode/
vesagtf.h 39 * refresh rates.
72 void vesagtf_mode(unsigned x, unsigned y, unsigned refresh,
79 void vesagtf_mode_params(unsigned x, unsigned y, unsigned refresh,
pickmode.c 70 pick_mode_by_ref(int width, int height, int refresh)
76 height, refresh);
81 diff = abs(mref - refresh);
112 * Sort modes by refresh rate, aspect ratio (*), then resolution.
122 int aspect, refresh, hbest, vbest, abest, atemp, rbest, rtemp; local in function:sort_modes
132 refresh = DIVIDE(DIVIDE((*preferred)->dot_clock * 1000,
141 * first in the list. Preferred refresh rate is taken from
158 refresh = DIVIDE(DIVIDE(mtemp->dot_clock * 1000,
164 /* Sort other modes by refresh rate, aspect ratio, then resolution */
171 rtemp = abs(refresh
    [all...]
  /src/sys/dev/ic/
nslm7x.c 125 .refresh = lm_refresh_volt,
133 .refresh = lm_refresh_volt,
141 .refresh = lm_refresh_volt,
149 .refresh = lm_refresh_volt,
157 .refresh = lm_refresh_volt,
165 .refresh = lm_refresh_volt,
173 .refresh = lm_refresh_volt,
183 .refresh = lm_refresh_temp,
193 .refresh = lm_refresh_fanrpm,
201 .refresh = lm_refresh_fanrpm
    [all...]
  /src/lib/libcurses/EXAMPLES/
ex1.c 159 refresh();
166 refresh();
173 refresh();
180 refresh();
187 refresh();
191 refresh();
199 case 'r': /* Force a refresh on 'r' */
207 refresh();
211 refresh();
219 refresh();
    [all...]
  /src/games/robots/
play_level.c 56 refresh();
63 refresh();
77 refresh();
104 refresh();
115 refresh();
move.c 106 refresh();
174 refresh();
188 refresh();
193 refresh();
197 refresh();
265 refresh();
279 refresh();
315 refresh();
320 * See if we are jumping, i.e., we should not refresh.
query.c 58 refresh();
init_field.c 100 refresh();
110 refresh();
118 refresh();
rnd_pos.c 60 refresh();
main.c 184 refresh();
190 refresh();
231 refresh();
  /src/games/boggle/boggle/
mach.c 131 refresh();
138 refresh();
197 refresh();
207 refresh();
217 refresh();
222 refresh();
254 refresh();
274 refresh();
326 refresh();
351 refresh();
    [all...]
  /src/tests/lib/libcurses/tests/
mutt_test 15 call OK refresh
22 call OK refresh
43 call OK refresh
50 call OK refresh
58 call OK refresh
70 call OK refresh
90 call OK refresh
101 call OK refresh
108 call OK refresh
timeout 20 call OK refresh
  /src/games/mille/
misc.c 68 refresh();
103 refresh();
111 refresh();
187 refresh();
191 refresh();
196 refresh();
201 refresh();
209 refresh();
  /src/sys/dev/i2c/
smscmon.c 67 .refresh = smscmon_refresh_volt,
75 .refresh = smscmon_refresh_volt,
83 .refresh = smscmon_refresh_volt,
91 .refresh = smscmon_refresh_volt,
99 .refresh = smscmon_refresh_volt,
107 .refresh = smscmon_refresh_volt,
115 .refresh = smscmon_refresh_volt,
123 .refresh = smscmon_refresh_volt,
131 .refresh = smscmon_refresh_temp,
139 .refresh = smscmon_refresh_temp
    [all...]
hytp14var.h 79 void (*refresh)(struct hytp14_sc *, envsys_data_t *); member in struct:hytp14_sensor
smscmonvar.h 63 void (*refresh)(struct smscmon_sc *, envsys_data_t *); member in struct:smscmon_sensor
  /src/games/hunt/hunt/
playit.c 140 case REFRESH:
141 refresh();
145 refresh();
148 refresh();
157 refresh();
299 refresh();
313 refresh();
334 refresh();
337 refresh();
385 refresh();
    [all...]
  /src/games/hangman/
endgame.c 66 refresh();
getguess.c 58 refresh();
  /src/games/gomoku/
bdisp.c 88 refresh();
195 refresh();
265 refresh();
278 refresh();
325 refresh();
360 refresh();
441 (void)refresh();
  /src/sys/arch/arm/iomd/
iomd.c 142 int refresh; local in function:iomdattach
167 /* Identify it and get the DRAM refresh rate */
171 refresh = bus_space_read_1(iot, ioh, IOMD_REFCR) & 0x0f;
176 refresh = bus_space_read_1(iot, ioh, IOMD_REFCR) & 0x0f;
181 refresh = bus_space_read_1(iot, ioh, IOMD_VREFCR) & 0x09;
186 refresh = -1;
192 /* Report the DRAM refresh rate */
194 aprint_normal("DRAM refresh=");
195 switch (refresh) {
212 aprint_normal("unknown [%02x]", refresh);
    [all...]
  /src/games/rogue/
message.c 88 refresh();
98 refresh();
135 refresh();
147 refresh();
168 refresh();
187 refresh();
318 refresh();
  /src/games/backgammon/teachgammon/
tutor.c 77 refresh();
113 refresh();
127 refresh();
  /src/games/battlestar/
fly.c 199 refresh();
239 refresh();
245 refresh();
285 refresh();

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