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  /src/games/rogue/
ring.c 65 short regeneration; variable in typeref:typename:short
224 case REGENERATION:
270 add_strength, regeneration, ring_exp, r_see_invisible,
287 regeneration = 0;
306 case REGENERATION:
307 regeneration++;
move.c 608 if ((rogue.hp_current += regeneration) > rogue.hp_max) {
rogue.h 140 #define REGENERATION 2
700 extern short regeneration;

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