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Searched
refs:regeneration
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
ring.c
65
short
regeneration
;
variable in typeref:typename:short
224
case
REGENERATION
:
270
add_strength,
regeneration
, ring_exp, r_see_invisible,
287
regeneration
= 0;
306
case
REGENERATION
:
307
regeneration
++;
move.c
608
if ((rogue.hp_current +=
regeneration
) > rogue.hp_max) {
rogue.h
140
#define
REGENERATION
2
700
extern short
regeneration
;
Completed in 12 milliseconds
Indexes created Mon Oct 20 20:10:13 GMT 2025