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    Searched refs:rig (Results 1 - 4 of 4) sorted by relevancy

  /src/games/sail/
pl_4.c 49 int rig, full; local
51 rig = mc->rig1;
54 rig = 0;
55 if (mc->crew3 && rig) {
69 } else if (!rig)
assorted.c 49 int rig, int shot, int hittable, int roll)
72 tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
112 if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
174 if (roll == 6 && rig) {
dr_3.c 335 int rig, full; local
341 rig = sp->specs->rig1;
343 rig = 0;
344 if (rig && sp->specs->crew3) {
  /src/share/terminfo/
terminfo 20224 cud1=^F\n, cuf=\037rig %p1%d\r, cuf1=\037rig\r,
20270 cud1=\n, cuf=\035rig %p1%d;, cuf1=\035rig;,
20273 el=\035dch 80;, hpa=\r\035rig %p1%d;, ht=^I,
20289 clear=\037era;, cub1=^H, cud1=^F\n, cuf1=\037rig;,
24539 # coupler attached, the whole rig fitting in a suitcase and more or less
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