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Searched
refs:right_col
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
level.c
212
short left_col,
right_col
, top_row, bottom_row;
local in function:make_room
217
left_col =
right_col
= top_row = bottom_row = 0;
221
right_col
= COL1-1;
227
right_col
= COL2-1;
233
right_col
= DCOLS-1;
239
right_col
= COL1-1;
245
right_col
= COL2-1;
251
right_col
= DCOLS-1;
257
right_col
= COL1-1;
263
right_col
= COL2-1
[
all
...]
room.c
114
j <= rooms[rn].
right_col
; j++) {
159
for (j = rooms[rn].left_col + 1; j < rooms[rn].
right_col
; j++) {
294
((rooms[rn].
right_col
- rooms[rn].left_col) - 1);
304
rooms[rn].
right_col
-1);
325
(col >= rooms[i].left_col) && (col <= rooms[i].
right_col
)) {
460
for (j = rooms[rn].left_col; j <= rooms[rn].
right_col
; j++) {
506
} else if (*col == rooms[rn].
right_col
) {
trap.c
171
(rooms[party_room].
right_col
-1));
spec_hit.c
317
for (j = rooms[rn].left_col+1; j < rooms[rn].
right_col
; j++) {
use.c
582
j < rooms[cur_room].
right_col
; j++) {
rogue.h
286
short bottom_row,
right_col
, left_col, top_row;
member in struct:rm
monster.c
267
rooms[rn].
right_col
-1);
835
for (j = rooms[rn].left_col+1; j < rooms[rn].
right_col
; j++) {
object.c
218
rooms[i].
right_col
-1);
Completed in 15 milliseconds
Indexes created Thu Oct 16 14:10:15 GMT 2025