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    Searched refs:right_col (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
level.c 212 short left_col, right_col, top_row, bottom_row; local in function:make_room
217 left_col = right_col = top_row = bottom_row = 0;
221 right_col = COL1-1;
227 right_col = COL2-1;
233 right_col = DCOLS-1;
239 right_col = COL1-1;
245 right_col = COL2-1;
251 right_col = DCOLS-1;
257 right_col = COL1-1;
263 right_col = COL2-1
    [all...]
room.c 114 j <= rooms[rn].right_col; j++) {
159 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
294 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
304 rooms[rn].right_col-1);
325 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
460 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
506 } else if (*col == rooms[rn].right_col) {
trap.c 171 (rooms[party_room].right_col-1));
spec_hit.c 317 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
use.c 582 j < rooms[cur_room].right_col; j++) {
rogue.h 286 short bottom_row, right_col, left_col, top_row; member in struct:rm
monster.c 267 rooms[rn].right_col-1);
835 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
object.c 218 rooms[i].right_col-1);

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