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    Searched refs:ring_type (Results 1 - 10 of 10) sorted by relevancy

  /src/sys/external/bsd/drm2/dist/drm/amd/amdgpu/
amdgpu_psp_v10_0.c 142 enum psp_ring_type ring_type)
150 ring->ring_type = ring_type;
168 enum psp_ring_type ring_type)
185 psp_ring_reg = ring_type;
200 enum psp_ring_type ring_type)
221 enum psp_ring_type ring_type)
227 ret = psp_v10_0_ring_stop(psp, ring_type);
amdgpu_psp_v12_0.c 209 enum psp_ring_type ring_type)
219 ring->ring_type = ring_type;
244 enum psp_ring_type ring_type)
281 psp_ring_reg = ring_type;
297 enum psp_ring_type ring_type)
325 enum psp_ring_type ring_type)
331 ret = psp_v12_0_ring_stop(psp, ring_type);
amdgpu_psp_v3_1.c 62 enum psp_ring_type ring_type);
244 enum psp_ring_type ring_type)
252 ring->ring_type = ring_type;
301 enum psp_ring_type ring_type)
311 ret = psp_v3_1_ring_stop(psp, ring_type);
325 psp_ring_reg = ring_type;
348 psp_ring_reg = ring_type;
365 enum psp_ring_type ring_type)
401 enum psp_ring_type ring_type)
    [all...]
amdgpu_psp.h 70 enum psp_ring_type ring_type; member in struct:psp_ring
91 int (*ring_init)(struct psp_context *psp, enum psp_ring_type ring_type);
93 enum psp_ring_type ring_type);
95 enum psp_ring_type ring_type);
97 enum psp_ring_type ring_type);
amdgpu_psp_v11_0.c 423 enum psp_ring_type ring_type)
433 ring->ring_type = ring_type;
458 enum psp_ring_type ring_type)
486 enum psp_ring_type ring_type)
494 ret = psp_v11_0_ring_stop(psp, ring_type);
537 psp_ring_reg = ring_type;
554 enum psp_ring_type ring_type)
560 ret = psp_v11_0_ring_stop(psp, ring_type);
  /src/games/phantasia/
phantstruct.h 38 short ring_type; /* type of ring */ member in struct:player::__anonee1c31470108
misc.c 72 Player.p_ring.ring_type = R_NONE;
458 flags[Player.p_ring.ring_type != R_NONE],
632 (Player.p_ring.ring_type == R_DLREG || Player.p_ring.ring_type == R_NAZREG))
638 Player.p_ring.ring_type = R_NONE;
644 if (Player.p_ring.ring_type == R_BAD
645 || Player.p_ring.ring_type == R_SPOILED)
826 if (Player.p_ring.ring_type != R_NONE)
834 switch (Player.p_ring.ring_type) {
836 Player.p_ring.ring_type = R_SPOILED
    [all...]
fight.c 232 if (Player.p_ring.ring_type != R_NONE)
346 if (Player.p_ring.ring_type != R_NONE) {
349 if (Player.p_ring.ring_type != R_DLREG)
462 if (Player.p_ring.ring_type != R_NONE)
470 Player.p_ring.ring_type = R_NONE;
520 if (Player.p_ring.ring_type != R_NONE)
529 Player.p_ring.ring_type = R_NONE;
1257 if (Player.p_ring.ring_type == R_NONE
1309 Player.p_ring.ring_type = whichtreasure;
gamesupport.c 148 flag[playerp->p_ring.ring_type != R_NONE]);
151 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
391 sptr = &playerp->p_ring.ring_type;
io.c 103 if (Player.p_ring.ring_type != R_SPOILED)

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