HomeSort by: relevance | last modified time | path
    Searched refs:rod2 (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
hdr.h 137 extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
init.c 109 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable in typeref:typename:int
191 rod2 = rod + 1;
main.c 531 if ((!toting(obj)) && (obj != rod || !toting(rod2)))
664 if (prop[rod2] < 0 || !closed)
669 if (here(rod2))
754 l5140: if (obj != rod || !here(rod2))
756 obj = rod2;
subr.c 647 if (toting(rod2) && obj == rod && !toting(rod))
648 obj = rod2;
861 if (toting(rod2) && obj == rod && !toting(rod))
862 obj = rod2;
1046 prop[rod2] = put(rod2, 116, 0);

Completed in 13 milliseconds