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    Searched refs:rogue_can_see (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
throw.c 110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
181 if ((i != 0) && rogue_can_see(orow, ocol)) {
184 if (rogue_can_see(*row, *col)) {
233 if (rogue_can_see(row, col) &&
monster.c 485 if (rogue_can_see(mrow, mcol)) {
496 if (!blind && (detect_monster || rogue_can_see(row, col))) {
649 if (!rogue_can_see(row, col)) {
750 rogue_can_see(int row, int col) function in typeref:typename:int
856 if (rogue_can_see(monster->row, monster->col)) {
spec_hit.c 237 if (rogue_can_see(row, col)) {
464 if (!rogue_can_see(monster->row, monster->col)) {
zap.c 221 if (detect_monster || rogue_can_see(row, col)) {
rogue.h 595 int rogue_can_see(int, int);

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