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  /src/games/adventure/
hdr.h 142 emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
init.c 114 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, variable in typeref:typename:int
230 rug = vocab(DECR('r', 'u', 'g', '\0', '\0'), 1, 0);
subr.c 842 prop[rug] = 0;
845 move(rug + 100, 0);
847 move(rug, k);
main.c 140 if (obj == rug || obj == chain)

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