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Searched
refs:rund
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/larn/
create.c
256
for (i = 18 *
rund
(i - '0'); i > 0; i--)
274
mit =
rund
(8) + DEMONLORD;
359
item[i = tx +
rund
(xsize)][j = ty + (ysize - 1) *
rund
(2)] = OCLOSEDDOOR;
363
item[i = tx + (xsize - 1) *
rund
(2)][j = ty +
rund
(ysize)] = OCLOSEDDOOR;
421
fillmroom(
rund
(3), OBOOK, j);
422
fillmroom(
rund
(3), OALTAR, 0);
423
fillmroom(
rund
(3), OSTATUE, 0);
424
fillmroom(
rund
(3), OPIT, 0)
[
all
...]
header.h
377
#define newscroll() (scprob[
rund
(81)])
379
#define newpotion() (potprob[
rund
(41)])
381
#define newleather() (nlpts[
rund
(c[HARDGAME]?13:15)])
383
#define newchain() (nch[
rund
(10)])
385
#define newplate() (nplt[
rund
(c[HARDGAME]?4:12)])
387
#define newdagger() (ndgg[
rund
(13)])
389
#define newsword() (nsw[
rund
(c[HARDGAME]?6:13)])
437
/* macros to generate random numbers 1<=rnd(N)<=N 0<=
rund
(N)<=N-1 */
439
#define
rund
(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
macro
extern.h
106
int
rund
(int);
global.c
78
raisemspells((int)
rund
(3));
110
losemspells((int)
rund
(3)); /* lose spells */
624
i =
rund
(26);
849
/* macros to generate random numbers 1<=rnd(N)<=N 0<=
rund
(N)<=N-1 */
857
rund
(int x)
function in typeref:typename:int
monster.c
1432
*i =
rund
(lev / 3 + 1);
1439
*i =
rund
(lev / 4 + 1);
1446
*i =
rund
(lev / 2 + 1);
1449
*i =
rund
(lev / 3 + 1);
1455
*i =
rund
(lev / 2 + 1);
1622
i =
rund
(26);
1655
return (spattack(spsel[
rund
(10)], xx, yy));
diag.c
78
lprcat("\n damage =
rund
(8) + WC/2 + STR - c[HARDGAME] - 4");
121
rndcount[
rund
(16)]++;
display.c
504
dir =
rund
(9); /* if confused any dir */
object.c
745
c[
rund
(6)]++;
1199
i =
rund
((tmp = splev[lev]) ? tmp : 1);
Completed in 16 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025