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    Searched refs:save_char (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/huntd/
expl.c 164 char save_char = 0; local in function:remove_wall
177 save_char = Maze[r->r_y][r->r_x];
192 if (save_char == SPACE)
  /src/sys/arch/x68k/dev/
ite_tv.c 281 if (ip->save_char) {
315 hi = ip->save_char & 0x7f;
343 hi = ip->save_char & 0x7f;
372 hi = ip->save_char & 0x7f;
420 hi = ip->save_char & 0x7f;
457 hi = ip->save_char & 0x7f;
489 hi = ip->save_char & 0x7f;
526 hi = ip->save_char & 0x7f;
573 hi = ip->save_char & 0x7f;
ite.c 599 ip->save_char = 0;
973 int c = ip->save_char;
975 ip->save_char = 0;
985 ip->save_char = c;
1127 ip->save_char = 0;
2362 if (ip->save_char == 0 &&
2364 ip->save_char = c;
2368 ite_inchar(ip, ip->save_char ? 2 : 1);
2382 if (ip->save_char) {
2384 ip->save_char = 0
    [all...]
itevar.h 95 short save_curx, save_cury, save_attribute, save_char; member in struct:ite_softc

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