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  /src/games/adventure/
done.c 75 if (!(scoring || gaveup))
hdr.h 153 clock2, saved, isclosing, panic, closed, scoring;
init.c 127 clock2, saved, isclosing, panic, closed, scoring; variable in typeref:typename:int
276 isclosing = panic = closed = scoring = FALSE;
save.c 500 {&scoring, sizeof(scoring)},
613 &scoring,
main.c 386 scoring = TRUE;
390 scoring = FALSE;

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