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    Searched refs:seehx (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hack/
hack.Decl.c 106 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable in typeref:typename:xchar
hack.c 92 if (seehx) {
93 seehx = 0;
130 if (seehx) {
131 seehx = 0;
753 if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
796 seehx = u.ux + 1;
801 for (seehx = u.ux; levl[seehx + 1][u.uy].lit; seehx++);
806 for (x = seelx; x <= seehx; x++)
    [all...]
hack.read.c 608 for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
609 seehx++);
615 for (zx = seelx; zx <= seehx; zx++) {
625 seehx = 0;
hack.h 243 extern xchar seehx,seelx,seehy,seely; /* where to see*/

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