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Searched
refs:seehx
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
hack.Decl.c
106
xchar seelx,
seehx
, seely, seehy; /* corners of lit room */
variable in typeref:typename:xchar
hack.c
92
if (
seehx
) {
93
seehx
= 0;
130
if (
seehx
) {
131
seehx
= 0;
753
if (levl[x][y].lit && seelx <= x && x <=
seehx
&& seely <= y &&
796
seehx
= u.ux + 1;
801
for (
seehx
= u.ux; levl[
seehx
+ 1][u.uy].lit;
seehx
++);
806
for (x = seelx; x <=
seehx
; x++)
[
all
...]
hack.read.c
608
for (
seehx
= u.ux; (num = levl[
seehx
+ 1][zy].typ) != CORR && num != 0;
609
seehx
++);
615
for (zx = seelx; zx <=
seehx
; zx++) {
625
seehx
= 0;
hack.h
243
extern xchar
seehx
,seelx,seehy,seely; /* where to see*/
Completed in 115 milliseconds
Indexes created Thu Oct 23 22:10:10 GMT 2025