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Searched
refs:seehy
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
hack.Decl.c
106
xchar seelx, seehx, seely,
seehy
; /* corners of lit room */
variable in typeref:typename:xchar
hack.read.c
612
for (
seehy
= u.uy; (num = levl[zx][
seehy
+ 1].typ) != CORR && num != 0;
613
seehy
++);
614
for (zy = seely; zy <=
seehy
; zy++)
hack.c
754
y <=
seehy
)
798
seehy
= u.uy + 1;
803
for (
seehy
= u.uy; levl[u.ux][
seehy
+ 1].lit;
seehy
++);
805
for (y = seely; y <=
seehy
; y++)
815
if (
seehy
== u.uy)
817
prl(x,
seehy
+ 1);
hack.h
243
extern xchar seehx,seelx,
seehy
,seely; /* where to see*/
Completed in 13 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025