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  /src/games/hack/
hack.Decl.c 106 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable in typeref:typename:xchar
hack.read.c 606 for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
607 seelx--);
615 for (zx = seelx; zx <= seehx; zx++) {
hack.c 753 if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
795 seelx = u.ux - 1;
800 for (seelx = u.ux; levl[seelx - 1][u.uy].lit; seelx--);
806 for (x = seelx; x <= seehx; x++) {
818 if (seelx == u.ux)
820 prl(seelx - 1, y);
hack.h 243 extern xchar seehx,seelx,seehy,seely; /* where to see*/

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