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    Searched refs:seely (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hack/
hack.Decl.c 106 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable in typeref:typename:xchar
hack.read.c 610 for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
611 seely--);
614 for (zy = seely; zy <= seehy; zy++)
hack.c 753 if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
797 seely = u.uy - 1;
802 for (seely = u.uy; levl[u.ux][seely - 1].lit; seely--);
805 for (y = seely; y <= seehy; y++)
812 if (seely == u.uy)
814 prl(x, seely - 1);
hack.h 243 extern xchar seehx,seelx,seehy,seely; /* where to see*/

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