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Searched
refs:seely
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
hack.Decl.c
106
xchar seelx, seehx,
seely
, seehy; /* corners of lit room */
variable in typeref:typename:xchar
hack.read.c
610
for (
seely
= u.uy; (num = levl[zx][
seely
- 1].typ) != CORR && num != 0;
611
seely
--);
614
for (zy =
seely
; zy <= seehy; zy++)
hack.c
753
if (levl[x][y].lit && seelx <= x && x <= seehx &&
seely
<= y &&
797
seely
= u.uy - 1;
802
for (
seely
= u.uy; levl[u.ux][
seely
- 1].lit;
seely
--);
805
for (y =
seely
; y <= seehy; y++)
812
if (
seely
== u.uy)
814
prl(x,
seely
- 1);
hack.h
243
extern xchar seehx,seelx,seehy,
seely
; /* where to see*/
Completed in 13 milliseconds
Indexes created Mon Oct 20 05:10:11 GMT 2025