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    Searched refs:sendcom (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hunt/huntd/
terminal.c 52 sendcom(pp, MOVE, y, x);
92 sendcom(pp, CLEAR);
104 sendcom(pp, CLRTOEOL);
115 sendcom(pp, REFRESH);
120 * sendcom:
124 sendcom(PLAYER *pp, int command, ...) function in typeref:typename:void
execute.c 63 sendcom(pp, REDRAW);
87 sendcom(pp, REDRAW);
99 sendcom(pp, REDRAW);
266 sendcom(pp, BELL);
374 sendcom(pp, REFRESH);
377 sendcom(pp, REFRESH);
421 sendcom(pp, REFRESH);
424 sendcom(pp, REFRESH);
answer.c 166 sendcom(pp, REFRESH);
167 sendcom(pp, READY, 0);
246 sendcom(pp, REFRESH);
247 sendcom(pp, READY, 0);
370 sendcom(newpp, REFRESH);
371 sendcom(newpp, READY, 0);
hunt.h 210 void sendcom(PLAYER *, int, ...);
driver.c 324 sendcom(pp, READY, pp->p_nexec);
331 sendcom(pp, READY, pp->p_nexec);
804 sendcom(pp, ENDWIN);
843 sendcom(pp, ENDWIN);
928 sendcom(pp, ENDWIN);
935 sendcom(pp, ENDWIN);
shots.c 169 sendcom(pp, REFRESH); /* Flush out the explosions */
171 sendcom(pp, REFRESH);
175 sendcom(pp, REFRESH);

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