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Searched
refs:shapes
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/tetris/
tetris.h
47
*
shapes
appear. Columns 0 and 11 are always occupied, as are all
87
* are 7 basic
shapes
, each consisting of four `blots':
107
* The game works by choosing one of these
shapes
at random and putting
117
* While the
shapes
are falling, the user can rotate them counterclockwise
119
* rotation puts the blots in empty spaces. The table of
shapes
is set up
123
* the primary
shapes
, and the remaining 12 represent their various
132
extern const struct shape
shapes
[];
133
#define randshape() (&
shapes
[arc4random_uniform(7)])
138
*
Shapes
fall at a rate faster than once per second.
Makefile
5
SRCS= input.c screen.c
shapes
.c scores.c tetris.c
shapes.c
1
/* $NetBSD:
shapes
.c,v 1.9 2014/06/11 16:47:39 christos Exp $ */
34
* @(#)
shapes
.c 8.1 (Berkeley) 5/31/93
38
* Tetris
shapes
and related routines.
55
const struct shape
shapes
[] = {
variable in typeref:typename:const struct shape[]
tetris.c
65
int Offset; /* used to center board &
shapes
*/
289
const struct shape *new = &
shapes
[curshape->rot];
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Indexes created Fri Oct 17 09:09:57 GMT 2025