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    Searched refs:shipname (Results 1 - 18 of 18) sorted by relevancy

  /src/games/trek/
autover.c 69 Ship.shipname);
71 Ship.shipname);
ram.c 67 printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
88 printf("%s heavily damaged\n", Ship.shipname);
dumpme.c 72 printf("%s falls into a black hole.\n", Ship.shipname);
destruct.c 106 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
abandon.c 105 Ship.shipname = "Fairie Queene";
attack.c 98 Ship.shipname);
warp.c 90 printf("%s is docked\n", Ship.shipname);
move.c 200 Ship.shipname, ix, iy);
trek.h 236 const char *shipname; /* name of current starship */ member in struct:Ship_struct
events.c 172 Ship.shipname);
setup.c 128 Ship.shipname = "Enterprise";
  /src/games/sail/
lo_main.c 112 title[n++], sbuf, ship->shipname, log.l_netpoints,
153 title[n++], sbuf, ship->shipname, log.l_netpoints,
pl_main.c 116 ms->shipname, mc->guns, classname[mc->class],
pl_3.c 135 Msg("Raking the %s!", closest->shipname);
138 closest->shipname);
201 Msg("Damage inflicted on the %s:", closest->shipname);
dr_1.c 192 makemsg(from, "boarders from %s repelled", to->shipname);
195 totalto, from->shipname, totalfrom);
222 "captured by the %s!", to->shipname);
226 totalto, from->shipname, totalfrom);
extern.h 173 const char *shipname; /* 0 */ member in struct:ship
pl_7.c 760 ms->shipname,
916 sp->shipname,
1196 ship->shipname,
sync.c 178 ship->shipname, colours(ship), sterncolour(ship));

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