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    Searched refs:shoot (Results 1 - 4 of 4) sorted by relevancy

  /src/games/wump/
wump.c 133 static int shoot(char *);
238 (void)printf("Move or shoot? (m-s) ");
298 case 's': /* shoot */
299 return(shoot(answer + 1));
406 shoot(char *room_list) function in typeref:typename:int
503 /* each time you shoot, it's more likely the wumpus moves */
  /src/games/battlestar/
cypher.c 118 case SHOOT:
128 wordnumber = shoot();
131 puts("Nothing to shoot at!");
135 shoot();
command3.c 211 shoot(void) function in typeref:typename:int
359 puts("Shoot what?");
363 printf("You can't shoot the %s.\n",
extern.h 170 #define SHOOT 1036
374 int shoot(void);

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