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  /src/games/hunt/huntd/
extern.c 67 const int shot_req[MAXBOMB] = { variable in typeref:typename:const int[]
execute.c 348 while (req_index >= 0 && pp->p_ammo < shot_req[req_index])
360 pp->p_ammo -= shot_req[req_index];
366 shot_req[req_index], pp, false, pp->p_face);
454 if (shot_req[size] >= charge)
hunt.h 46 extern const int shot_req[];
driver.c 720 if (n >= shot_req[x])
725 if (y >= 0 && slime_req[y] > shot_req[x]) {
731 x = shot_req[x];
798 shot_req[MINDSHOT +

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