/src/games/trek/ |
win.c | 80 if (Game.skill >= 6) { 83 p = &Skitab[Game.skill - 1];
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setup.c | 54 ** The length, skill, and password are read, and the game 102 r = getcodpar("What skill game", Skitab); 103 Game.skill = (long) r->value; 114 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 115 if (Game.skill == 6) 118 i = Game.skill; 131 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 142 f = Game.skill; 169 Param.regenfac = (5 - Game.skill) * 0.05; 175 i = Game.skill; [all...] |
ram.c | 91 i = 10 + ranf(20 * Game.skill);
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score.c | 95 s += (t = 100 * (u = Game.skill));
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abandon.c | 99 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
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attack.c | 153 if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
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srscan.c | 169 printf("Length, Skill %s%s, ", p->abbrev, p->full); 170 p = &Skitab[Game.skill - 1];
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trek.h | 250 char skill; /* skill rating of player */ member in struct:Game_struct
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/src/games/larn/ |
diag.c | 346 if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25 349 tmp = c[EXPERIENCE] - skill[24]; /* amount to go up */ 350 c[EXPERIENCE] = skill[24];
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data.c | 98 skill[c[LEVEL]] is the experience required to attain the next level 101 long skill[] = { variable in typeref:typename:long[]
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global.c | 41 uses the skill[] array to find level boundarys 48 raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE])); 60 loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1)); 74 while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) { 103 while (c[EXPERIENCE] < skill[c[LEVEL] - 1]) {
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header.h | 367 extern long outstanding_taxes, skill[], gltime, c[], cbak[];
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