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  /src/games/hunt/huntd/
extern.c 82 const int slime_req[MAXSLIME] = { variable in typeref:typename:const int[]
hunt.h 49 extern const int slime_req[];
execute.c 395 while (req_index >= 0 && pp->p_ammo < slime_req[req_index])
407 pp->p_ammo -= slime_req[req_index];
413 slime_req[req_index] * SLIME_FACTOR, pp, false, pp->p_face);
driver.c 723 if (n >= slime_req[y])
725 if (y >= 0 && slime_req[y] > shot_req[x]) {
726 x = slime_req[y];

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