HomeSort by: relevance | last modified time | path
    Searched refs:sm50 (Results 1 - 3 of 3) sorted by relevancy

  /src/games/warp/
init.c 68 sm50 = (smarts>50?50:smarts);
413 if (rand_mod(27-sm50/2) && !romspec && !gornspec)
414 dist = 27-sm50/2;
423 if (!tholspec && !tmptholspec && rand_mod((inumstars*3)/sm50+2))
449 e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
482 e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
warp.h 413 EXT int sm50; variable in typeref:typename:EXT int
weapon.c 145 if (rand_mod(51 - sm50) <= prob) {
232 if (madgorns || rand_mod(51 - sm50) <= prob) {

Completed in 44 milliseconds