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    Searched refs:spelknow (Results 1 - 8 of 8) sorted by relevancy

  /src/games/larn/
data.c 418 u_char spelknow[SPNUM] = {0}; variable in typeref:typename:u_char[]
diag.c 213 lwrite((char *) spelknow, SPNUM);
276 lrfill((char *) spelknow, SPNUM);
display.c 558 if (spelknow[i])
570 if (spelknow[i]) {
create.c 45 spelknow[0] = spelknow[1] = 1; /* he knows protection, magic missile */
header.h 358 extern u_char spelknow[];
monster.c 271 if (spelknow[i]) {
551 spelknow[33] = 0; /* genocide */
629 spelknow[36] = 0;
637 spelknow[37] = 0; /* forget */
main.c 871 spelknow[i] = 1;
object.c 1202 spelknow[i] = 1;

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