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    Searched refs:spheres (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
data.c 174 struct sphere *spheres = 0; /* pointer to linked list for spheres of variable in typeref:struct:sphere *
diag.c 223 for (sp = spheres; sp; sp = sp->p)
224 lwrite((char *) sp, sizeof(struct sphere)); /* save spheres of
301 lrfill((char *) sp, sizeof(struct sphere)); /* get spheres of
305 spheres = sp; /* beginning of list */
monster.c 1749 * Returns the number of spheres currently in existence
1772 if ((m = mitem[x][y]) >= DEMONLORD + 4) { /* demons dispel spheres */
1778 rmsphere(x, y); /* remove any spheres that are here */
1782 if (m == DISENCHANTRESS) { /* disenchantress cancels spheres */
1787 rmsphere(x, y); /* remove any spheres that are here */
1791 if (c[CANCELLATION]) { /* cancellation cancels spheres */
1797 if (item[x][y] == OANNIHILATION) { /* collision of spheres
1798 * detonates spheres */
1800 lprcat("\nTwo spheres of annihilation collide! You hear a great earth shaking blast!");
1810 rmsphere(x, y); /* remove any spheres that are here *
    [all...]
movem.c 11 * movsphere() Function to look for and move spheres of annihilation
43 if (spheres)
44 movsphere(); /* move the spheres of annihilation if any */
312 if (tmp >= DEMONLORD + 3) { /* demons dispel spheres */
395 * movsphere() Function to look for and move spheres of annihilation
401 * spheres.
404 #define SPHMAX 20 /* maximum number of spheres movsphere can
414 for (sp = 0, x = 0, sp2 = spheres; sp2; sp2 = sp2->p) /* look through sphere
423 sp = sph; /* if any spheres, point to them */
425 return; /* no spheres */
    [all...]
header.h 66 /* this is the structure for maintaining & moving the spheres of annihilation */
372 extern struct sphere *spheres;

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