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Searched
refs:spheres
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/larn/
data.c
174
struct sphere *
spheres
= 0; /* pointer to linked list for
spheres
of
variable in typeref:struct:sphere *
diag.c
223
for (sp =
spheres
; sp; sp = sp->p)
224
lwrite((char *) sp, sizeof(struct sphere)); /* save
spheres
of
301
lrfill((char *) sp, sizeof(struct sphere)); /* get
spheres
of
305
spheres
= sp; /* beginning of list */
monster.c
1749
* Returns the number of
spheres
currently in existence
1772
if ((m = mitem[x][y]) >= DEMONLORD + 4) { /* demons dispel
spheres
*/
1778
rmsphere(x, y); /* remove any
spheres
that are here */
1782
if (m == DISENCHANTRESS) { /* disenchantress cancels
spheres
*/
1787
rmsphere(x, y); /* remove any
spheres
that are here */
1791
if (c[CANCELLATION]) { /* cancellation cancels
spheres
*/
1797
if (item[x][y] == OANNIHILATION) { /* collision of
spheres
1798
* detonates
spheres
*/
1800
lprcat("\nTwo
spheres
of annihilation collide! You hear a great earth shaking blast!");
1810
rmsphere(x, y); /* remove any
spheres
that are here *
[
all
...]
movem.c
11
* movsphere() Function to look for and move
spheres
of annihilation
43
if (
spheres
)
44
movsphere(); /* move the
spheres
of annihilation if any */
312
if (tmp >= DEMONLORD + 3) { /* demons dispel
spheres
*/
395
* movsphere() Function to look for and move
spheres
of annihilation
401
*
spheres
.
404
#define SPHMAX 20 /* maximum number of
spheres
movsphere can
414
for (sp = 0, x = 0, sp2 =
spheres
; sp2; sp2 = sp2->p) /* look through sphere
423
sp = sph; /* if any
spheres
, point to them */
425
return; /* no
spheres
*/
[
all
...]
header.h
66
/* this is the structure for maintaining & moving the
spheres
of annihilation */
372
extern struct sphere *
spheres
;
Completed in 14 milliseconds
Indexes created Tue Oct 14 15:09:51 GMT 2025