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Searched
refs:starbase
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/trek/
kill.c
97
** handle a
starbase
's death
125
Sect[Etc.
starbase
.x][Etc.
starbase
.y] = EMPTY;
128
printf("
Starbase
at %d,%d destroyed\n",
129
Etc.
starbase
.x, Etc.
starbase
.y);
133
"
starbase
in\n");
206
printf("Distress call for
starbase
in "
help.c
48
** call
starbase
for help
50
** First, the closest
starbase
is selected. If there is a
51
** a
starbase
in your own quadrant, you are in good shape.
92
printf("Uhura: I'm not getting any response from
starbase
\n");
127
printf("
Starbase
in %d,%d responds\n", Ship.quadx, Ship.quady);
139
dx = Etc.
starbase
.x + ranf(3) - 1;
142
dy = Etc.
starbase
.y + ranf(3) - 1;
158
/* the
starbase
must have been surrounded */
abandon.c
62
** is at least one
starbase
, you are returned to the
134
/* pick a
starbase
to restart at */
143
Ship.sectx = Etc.
starbase
.x + ranf(3) - 1;
146
Ship.secty = Etc.
starbase
.y + ranf(3) - 1;
initquad.c
111
Etc.
starbase
.x = rx;
112
Etc.
starbase
.y = ry;
trek.h
80
* 1001
starbase
+ ??? (".1.")
137
#define E_KATSB 2 /* Klingon attacks
starbase
*/
138
#define E_KDESB 3 /* Klingon destroys
starbase
*/
195
/*
starbase
coordinates */
328
struct xy
starbase
; /*
starbase
in current quadrant */
member in struct:Etc_struct
Completed in 13 milliseconds
Indexes created Mon Oct 20 08:09:54 GMT 2025