HomeSort by: relevance | last modified time | path
    Searched refs:starbase (Results 1 - 5 of 5) sorted by relevancy

  /src/games/trek/
kill.c 97 ** handle a starbase's death
125 Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;
128 printf("Starbase at %d,%d destroyed\n",
129 Etc.starbase.x, Etc.starbase.y);
133 "starbase in\n");
206 printf("Distress call for starbase in "
help.c 48 ** call starbase for help
50 ** First, the closest starbase is selected. If there is a
51 ** a starbase in your own quadrant, you are in good shape.
92 printf("Uhura: I'm not getting any response from starbase\n");
127 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
139 dx = Etc.starbase.x + ranf(3) - 1;
142 dy = Etc.starbase.y + ranf(3) - 1;
158 /* the starbase must have been surrounded */
abandon.c 62 ** is at least one starbase, you are returned to the
134 /* pick a starbase to restart at */
143 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
146 Ship.secty = Etc.starbase.y + ranf(3) - 1;
initquad.c 111 Etc.starbase.x = rx;
112 Etc.starbase.y = ry;
trek.h 80 * 1001 starbase + ??? (".1.")
137 #define E_KATSB 2 /* Klingon attacks starbase */
138 #define E_KDESB 3 /* Klingon destroys starbase */
195 /* starbase coordinates */
328 struct xy starbase; /* starbase in current quadrant */ member in struct:Etc_struct

Completed in 13 milliseconds