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    Searched refs:stealth (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
data.c 126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */ variable in typeref:typename:u_char[][]
354 " stealth",
634 * 14 - stealth 15 - magic mapping 16 - hold monster
movem.c 89 if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for
100 } else { /* not aggravated and not stealth */
108 if (stealth[i][j]) /* if it is asleep due
109 * to stealth */
319 stealth[cc][dd] = 1;
header.h 140 #define STEALTH 64
359 extern u_char splev[], stealth[MAXX][MAXY], wizard;
monster.c 165 stealth[x][y] = know[x][y] = 0;
170 stealth[x][y] = 1;
1184 stealth[x][y] = 1; /* make sure hitting monst breaks stealth
create.c 580 stealth[j][i] = 0;
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_drv.c 851 dev_priv->stealth = (ret != 0);
852 if (dev_priv->stealth) {
859 ret = pci_request_region(dev->pdev, 2, "vmwgfx stealth probe");
1006 if (dev_priv->stealth)
1070 if (dev_priv->stealth)
vmwgfx_drv.h 584 bool stealth; member in struct:vmw_private

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