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  /src/games/rogue/
ring.c 61 short stealthy; variable in typeref:typename:short
269 stealthy, r_rings, e_rings, r_teleport, sustain_strength,
281 stealthy = 0;
301 stealthy++;
monster.c 334 rand_percent(((stealthy > 0) ?
335 (WAKE_PERCENT / (STEALTH_FACTOR + stealthy)) :
572 if (stealthy > 0) {
573 wake_percent /= (STEALTH_FACTOR + stealthy);
rogue.h 702 extern short stealthy;

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