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  /src/games/rogue/
ring.c 70 boolean sustain_strength; variable in typeref:typename:boolean
228 case SUSTAIN_STRENGTH:
269 stealthy, r_rings, e_rings, r_teleport, sustain_strength,
285 sustain_strength = 0;
315 case SUSTAIN_STRENGTH:
316 sustain_strength = 1;
spec_hit.c 396 if ((rogue.str_current <= 3) || sustain_strength) {
442 if ((n != 2) || (!sustain_strength)) {
451 if ((rogue.str_current > 3) && (!sustain_strength)) {
trap.c 122 if ((!sustain_strength) && rand_percent(40) &&
use.c 118 if (!sustain_strength) {
rogue.h 143 #define SUSTAIN_STRENGTH 5
662 extern boolean sustain_strength;

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