/src/games/battlestar/ |
command4.c | 62 if ((testbit(from, value) || wiz || tempwiz) && 63 heavy && bulky && !testbit(inven, value)) { 68 if (testbit(from, value)) 75 } else if (testbit(inven, value)) 79 else if (!testbit(from, value)) 101 if (testbit(from, SWORD)) { 105 if (testbit(from, TWO_HANDED)) { 115 if (testbit(from, MAID)) { 119 } else if (testbit(from, DEADWOOD)) { 123 } else if (testbit(from, DEADNATIVE)) [all...] |
command3.c | 46 if (testbit(inven, SHOVEL)) { 98 if (testbit(inven, n)) { 112 if (testbit(inven, SHOVEL)) { 118 (testbit(location[position].objects, value) || 123 if (testbit(inven, MAID) || 124 testbit(location[position].objects, MAID)) 126 if (testbit(inven, DEADWOOD) || 127 testbit(location[position].objects, 130 if (testbit(inven, DEADGOD) || 131 testbit(location[position].objects [all...] |
command7.c | 73 if (testbit(inven, TWO_HANDED)) 76 else if (testbit(inven, SWORD) || testbit(inven, BROAD)) 80 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || 81 testbit(inven, CHAIN) || testbit(inven, MACE) || 82 testbit(inven, HALBERD)) 196 if (testbit(inven, AMULET) || testbit(wear, AMULET)) [all...] |
misc.c | 62 if (testbit(array, n))
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command2.c | 85 if (testbit(inven, value)) { 94 if (testbit(wear, value)) { 140 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) && 143 if (testbit(inven, MEDALION)) { 167 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS)) 186 n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; 189 if (testbit(inven, LASER)) { 221 if (testbit(location[position].objects, BATHGOD)) { 229 if (testbit(location[position].objects, 247 if (testbit(location[position].objects, TIMER)) [all...] |
command1.c | 50 testbit(location[position].objects, LAND) || 146 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && 147 (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && 148 (testbit(inven, AMULET) || testbit(wear, AMULET))) { 153 if (testbit(location[position].objects, ELF)) { 157 if (testbit(location[position].objects, DARK)) { 161 if (testbit(location[position].objects, WOODSMAN)) [all...] |
battlestar.c | 81 if (!notes[CANTSEE] || testbit(inven, LAMPON) || 82 testbit(location[position].objects, LAMPON)) {
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cypher.c | 124 if (testbit(location[position].objects, 144 if (testbit(location[position].objects, 195 if (testbit(inven, n)) { 216 if (testbit(inven, n) || 217 (testbit(location[position].objects, n) && objsht[n])) { 237 if (testbit(wear, n)) { 255 if (testbit(wear, n)) { 273 if (testbit(location[position].objects, 292 if (testbit(inven, n)) { 310 if (testbit(inven, n)) [all...] |
command5.c | 50 && testbit(location[position].objects, BATHGOD)) { 56 if (testbit(location[position].objects, 107 if ((testbit(location[position].objects, BATHGOD) || 108 testbit(location[position].objects, NORMGOD)) && 159 if (testbit(location[position].objects, 216 while (!testbit(inven, n)) 340 if (person && testbit(location[position].objects, person)) { 351 if (result != -1 && (testbit(location[position].objects, obj) ||
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command6.c | 49 if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) { 71 if (notes[LAUNCHED] && testbit(location[position].objects, LAND) && 185 if (testbit(location[position].objects, CAR)) { 203 if (testbit(location[position].objects, HORSE)) { 231 if (testbit(inven, MATCHES) && matchcount) {
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room.c | 75 if (testbit(p, n) && objdes[n])
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extern.h | 50 #define testbit(array, index) (array[index/BITS] & (1U << (index % BITS))) macro
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