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    Searched refs:theitem (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
global.c 421 take(int theitem, int arg)
429 iven[i] = theitem;
432 switch (theitem) {
492 int theitem; local in function:drop_object
495 theitem = iven[k];
497 if (theitem == 0) {
508 item[playerx][playery] = theitem;
521 adjustcvalues(theitem, ivenarg[k]);
689 adjustcvalues(int theitem, int arg)
693 switch (theitem) {
    [all...]
object.c 518 finditem(int theitem)
521 lprintf("\n\nYou have found %s ", objectname[theitem]);
523 switch (theitem) {
547 if (take(theitem, tmp) == 0)
create.c 501 froom(int n, int theitem, int arg)
504 fillroom(theitem, arg);
monster.c 189 cgood(int x, int y, int theitem, int monst)
196 if (theitem == 0 || (item[x][y] == 0))

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