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Searched
refs:theitem
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
global.c
421
take(int
theitem
, int arg)
429
iven[i] =
theitem
;
432
switch (
theitem
) {
492
int
theitem
;
local in function:drop_object
495
theitem
= iven[k];
497
if (
theitem
== 0) {
508
item[playerx][playery] =
theitem
;
521
adjustcvalues(
theitem
, ivenarg[k]);
689
adjustcvalues(int
theitem
, int arg)
693
switch (
theitem
) {
[
all
...]
object.c
518
finditem(int
theitem
)
521
lprintf("\n\nYou have found %s ", objectname[
theitem
]);
523
switch (
theitem
) {
547
if (take(
theitem
, tmp) == 0)
create.c
501
froom(int n, int
theitem
, int arg)
504
fillroom(
theitem
, arg);
monster.c
189
cgood(int x, int y, int
theitem
, int monst)
196
if (
theitem
== 0 || (item[x][y] == 0))
Completed in 16 milliseconds
Indexes created Fri Oct 17 09:09:57 GMT 2025