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      1 /*	$NetBSD: lmathlib.c,v 1.11 2023/06/08 21:12:08 nikita Exp $	*/
      2 
      3 /*
      4 ** Id: lmathlib.c
      5 ** Standard mathematical library
      6 ** See Copyright Notice in lua.h
      7 */
      8 
      9 #define lmathlib_c
     10 #define LUA_LIB
     11 
     12 #include "lprefix.h"
     13 
     14 
     15 #include <float.h>
     16 #include <limits.h>
     17 #include <math.h>
     18 #include <stdlib.h>
     19 #include <time.h>
     20 
     21 #include "lua.h"
     22 
     23 #include "lauxlib.h"
     24 #include "lualib.h"
     25 
     26 
     27 #undef PI
     28 #define PI	(l_mathop(3.141592653589793238462643383279502884))
     29 
     30 
     31 static int math_abs (lua_State *L) {
     32   if (lua_isinteger(L, 1)) {
     33     lua_Integer n = lua_tointeger(L, 1);
     34     if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
     35     lua_pushinteger(L, n);
     36   }
     37   else
     38     lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
     39   return 1;
     40 }
     41 
     42 static int math_sin (lua_State *L) {
     43   lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
     44   return 1;
     45 }
     46 
     47 static int math_cos (lua_State *L) {
     48   lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
     49   return 1;
     50 }
     51 
     52 static int math_tan (lua_State *L) {
     53   lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
     54   return 1;
     55 }
     56 
     57 static int math_asin (lua_State *L) {
     58   lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
     59   return 1;
     60 }
     61 
     62 static int math_acos (lua_State *L) {
     63   lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
     64   return 1;
     65 }
     66 
     67 static int math_atan (lua_State *L) {
     68   lua_Number y = luaL_checknumber(L, 1);
     69   lua_Number x = luaL_optnumber(L, 2, 1);
     70   lua_pushnumber(L, l_mathop(atan2)(y, x));
     71   return 1;
     72 }
     73 
     74 
     75 static int math_toint (lua_State *L) {
     76   int valid;
     77   lua_Integer n = lua_tointegerx(L, 1, &valid);
     78   if (l_likely(valid))
     79     lua_pushinteger(L, n);
     80   else {
     81     luaL_checkany(L, 1);
     82     luaL_pushfail(L);  /* value is not convertible to integer */
     83   }
     84   return 1;
     85 }
     86 
     87 
     88 static void pushnumint (lua_State *L, lua_Number d) {
     89   lua_Integer n;
     90   if (lua_numbertointeger(d, &n))  /* does 'd' fit in an integer? */
     91     lua_pushinteger(L, n);  /* result is integer */
     92   else
     93     lua_pushnumber(L, d);  /* result is float */
     94 }
     95 
     96 
     97 static int math_floor (lua_State *L) {
     98   if (lua_isinteger(L, 1))
     99     lua_settop(L, 1);  /* integer is its own floor */
    100   else {
    101     lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
    102     pushnumint(L, d);
    103   }
    104   return 1;
    105 }
    106 
    107 
    108 static int math_ceil (lua_State *L) {
    109   if (lua_isinteger(L, 1))
    110     lua_settop(L, 1);  /* integer is its own ceil */
    111   else {
    112     lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
    113     pushnumint(L, d);
    114   }
    115   return 1;
    116 }
    117 
    118 
    119 static int math_fmod (lua_State *L) {
    120   if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
    121     lua_Integer d = lua_tointeger(L, 2);
    122     if ((lua_Unsigned)d + 1u <= 1u) {  /* special cases: -1 or 0 */
    123       luaL_argcheck(L, d != 0, 2, "zero");
    124       lua_pushinteger(L, 0);  /* avoid overflow with 0x80000... / -1 */
    125     }
    126     else
    127       lua_pushinteger(L, lua_tointeger(L, 1) % d);
    128   }
    129   else
    130     lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
    131                                      luaL_checknumber(L, 2)));
    132   return 1;
    133 }
    134 
    135 
    136 /*
    137 ** next function does not use 'modf', avoiding problems with 'double*'
    138 ** (which is not compatible with 'float*') when lua_Number is not
    139 ** 'double'.
    140 */
    141 static int math_modf (lua_State *L) {
    142   if (lua_isinteger(L ,1)) {
    143     lua_settop(L, 1);  /* number is its own integer part */
    144     lua_pushnumber(L, 0);  /* no fractional part */
    145   }
    146   else {
    147     lua_Number n = luaL_checknumber(L, 1);
    148     /* integer part (rounds toward zero) */
    149     lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
    150     pushnumint(L, ip);
    151     /* fractional part (test needed for inf/-inf) */
    152     lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
    153   }
    154   return 2;
    155 }
    156 
    157 
    158 static int math_sqrt (lua_State *L) {
    159   lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
    160   return 1;
    161 }
    162 
    163 
    164 static int math_ult (lua_State *L) {
    165   lua_Integer a = luaL_checkinteger(L, 1);
    166   lua_Integer b = luaL_checkinteger(L, 2);
    167   lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
    168   return 1;
    169 }
    170 
    171 static int math_log (lua_State *L) {
    172   lua_Number x = luaL_checknumber(L, 1);
    173   lua_Number res;
    174   if (lua_isnoneornil(L, 2))
    175     res = l_mathop(log)(x);
    176   else {
    177     lua_Number base = luaL_checknumber(L, 2);
    178 #if !defined(LUA_USE_C89)
    179     if (base == l_mathop(2.0))
    180       res = l_mathop(log2)(x);
    181     else
    182 #endif
    183     if (base == l_mathop(10.0))
    184       res = l_mathop(log10)(x);
    185     else
    186       res = l_mathop(log)(x)/l_mathop(log)(base);
    187   }
    188   lua_pushnumber(L, res);
    189   return 1;
    190 }
    191 
    192 static int math_exp (lua_State *L) {
    193   lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
    194   return 1;
    195 }
    196 
    197 static int math_deg (lua_State *L) {
    198   lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
    199   return 1;
    200 }
    201 
    202 static int math_rad (lua_State *L) {
    203   lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
    204   return 1;
    205 }
    206 
    207 
    208 static int math_min (lua_State *L) {
    209   int n = lua_gettop(L);  /* number of arguments */
    210   int imin = 1;  /* index of current minimum value */
    211   int i;
    212   luaL_argcheck(L, n >= 1, 1, "value expected");
    213   for (i = 2; i <= n; i++) {
    214     if (lua_compare(L, i, imin, LUA_OPLT))
    215       imin = i;
    216   }
    217   lua_pushvalue(L, imin);
    218   return 1;
    219 }
    220 
    221 
    222 static int math_max (lua_State *L) {
    223   int n = lua_gettop(L);  /* number of arguments */
    224   int imax = 1;  /* index of current maximum value */
    225   int i;
    226   luaL_argcheck(L, n >= 1, 1, "value expected");
    227   for (i = 2; i <= n; i++) {
    228     if (lua_compare(L, imax, i, LUA_OPLT))
    229       imax = i;
    230   }
    231   lua_pushvalue(L, imax);
    232   return 1;
    233 }
    234 
    235 
    236 static int math_type (lua_State *L) {
    237   if (lua_type(L, 1) == LUA_TNUMBER)
    238     lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
    239   else {
    240     luaL_checkany(L, 1);
    241     luaL_pushfail(L);
    242   }
    243   return 1;
    244 }
    245 
    246 
    247 
    248 /*
    249 ** {==================================================================
    250 ** Pseudo-Random Number Generator based on 'xoshiro256**'.
    251 ** ===================================================================
    252 */
    253 
    254 /* number of binary digits in the mantissa of a float */
    255 #define FIGS	l_floatatt(MANT_DIG)
    256 
    257 #if FIGS > 64
    258 /* there are only 64 random bits; use them all */
    259 #undef FIGS
    260 #define FIGS	64
    261 #endif
    262 
    263 
    264 /*
    265 ** LUA_RAND32 forces the use of 32-bit integers in the implementation
    266 ** of the PRN generator (mainly for testing).
    267 */
    268 #if !defined(LUA_RAND32) && !defined(Rand64)
    269 
    270 /* try to find an integer type with at least 64 bits */
    271 
    272 #if ((ULONG_MAX >> 31) >> 31) >= 3
    273 
    274 /* 'long' has at least 64 bits */
    275 #define Rand64		unsigned long
    276 
    277 #elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
    278 
    279 /* there is a 'long long' type (which must have at least 64 bits) */
    280 #define Rand64		unsigned long long
    281 
    282 #elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3
    283 
    284 /* 'lua_Unsigned' has at least 64 bits */
    285 #define Rand64		lua_Unsigned
    286 
    287 #endif
    288 
    289 #endif
    290 
    291 
    292 #if defined(Rand64)  /* { */
    293 
    294 /*
    295 ** Standard implementation, using 64-bit integers.
    296 ** If 'Rand64' has more than 64 bits, the extra bits do not interfere
    297 ** with the 64 initial bits, except in a right shift. Moreover, the
    298 ** final result has to discard the extra bits.
    299 */
    300 
    301 /* avoid using extra bits when needed */
    302 #define trim64(x)	((x) & 0xffffffffffffffffu)
    303 
    304 
    305 /* rotate left 'x' by 'n' bits */
    306 static Rand64 rotl (Rand64 x, int n) {
    307   return (x << n) | (trim64(x) >> (64 - n));
    308 }
    309 
    310 static Rand64 nextrand (Rand64 *state) {
    311   Rand64 state0 = state[0];
    312   Rand64 state1 = state[1];
    313   Rand64 state2 = state[2] ^ state0;
    314   Rand64 state3 = state[3] ^ state1;
    315   Rand64 res = rotl(state1 * 5, 7) * 9;
    316   state[0] = state0 ^ state3;
    317   state[1] = state1 ^ state2;
    318   state[2] = state2 ^ (state1 << 17);
    319   state[3] = rotl(state3, 45);
    320   return res;
    321 }
    322 
    323 
    324 /* must take care to not shift stuff by more than 63 slots */
    325 
    326 
    327 /*
    328 ** Convert bits from a random integer into a float in the
    329 ** interval [0,1), getting the higher FIG bits from the
    330 ** random unsigned integer and converting that to a float.
    331 */
    332 
    333 /* must throw out the extra (64 - FIGS) bits */
    334 #define shift64_FIG	(64 - FIGS)
    335 
    336 /* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */
    337 #define scaleFIG	(l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
    338 
    339 static lua_Number I2d (Rand64 x) {
    340   return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;
    341 }
    342 
    343 /* convert a 'Rand64' to a 'lua_Unsigned' */
    344 #define I2UInt(x)	((lua_Unsigned)trim64(x))
    345 
    346 /* convert a 'lua_Unsigned' to a 'Rand64' */
    347 #define Int2I(x)	((Rand64)(x))
    348 
    349 
    350 #else	/* no 'Rand64'   }{ */
    351 
    352 /* get an integer with at least 32 bits */
    353 #if LUAI_IS32INT
    354 typedef unsigned int lu_int32;
    355 #else
    356 typedef unsigned long lu_int32;
    357 #endif
    358 
    359 
    360 /*
    361 ** Use two 32-bit integers to represent a 64-bit quantity.
    362 */
    363 typedef struct Rand64 {
    364   lu_int32 h;  /* higher half */
    365   lu_int32 l;  /* lower half */
    366 } Rand64;
    367 
    368 
    369 /*
    370 ** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
    371 ** with the 32 initial bits, except in a right shift and comparisons.
    372 ** Moreover, the final result has to discard the extra bits.
    373 */
    374 
    375 /* avoid using extra bits when needed */
    376 #define trim32(x)	((x) & 0xffffffffu)
    377 
    378 
    379 /*
    380 ** basic operations on 'Rand64' values
    381 */
    382 
    383 /* build a new Rand64 value */
    384 static Rand64 packI (lu_int32 h, lu_int32 l) {
    385   Rand64 result;
    386   result.h = h;
    387   result.l = l;
    388   return result;
    389 }
    390 
    391 /* return i << n */
    392 static Rand64 Ishl (Rand64 i, int n) {
    393   lua_assert(n > 0 && n < 32);
    394   return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
    395 }
    396 
    397 /* i1 ^= i2 */
    398 static void Ixor (Rand64 *i1, Rand64 i2) {
    399   i1->h ^= i2.h;
    400   i1->l ^= i2.l;
    401 }
    402 
    403 /* return i1 + i2 */
    404 static Rand64 Iadd (Rand64 i1, Rand64 i2) {
    405   Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
    406   if (trim32(result.l) < trim32(i1.l))  /* carry? */
    407     result.h++;
    408   return result;
    409 }
    410 
    411 /* return i * 5 */
    412 static Rand64 times5 (Rand64 i) {
    413   return Iadd(Ishl(i, 2), i);  /* i * 5 == (i << 2) + i */
    414 }
    415 
    416 /* return i * 9 */
    417 static Rand64 times9 (Rand64 i) {
    418   return Iadd(Ishl(i, 3), i);  /* i * 9 == (i << 3) + i */
    419 }
    420 
    421 /* return 'i' rotated left 'n' bits */
    422 static Rand64 rotl (Rand64 i, int n) {
    423   lua_assert(n > 0 && n < 32);
    424   return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
    425                (trim32(i.h) >> (32 - n)) | (i.l << n));
    426 }
    427 
    428 /* for offsets larger than 32, rotate right by 64 - offset */
    429 static Rand64 rotl1 (Rand64 i, int n) {
    430   lua_assert(n > 32 && n < 64);
    431   n = 64 - n;
    432   return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
    433                (i.h << (32 - n)) | (trim32(i.l) >> n));
    434 }
    435 
    436 /*
    437 ** implementation of 'xoshiro256**' algorithm on 'Rand64' values
    438 */
    439 static Rand64 nextrand (Rand64 *state) {
    440   Rand64 res = times9(rotl(times5(state[1]), 7));
    441   Rand64 t = Ishl(state[1], 17);
    442   Ixor(&state[2], state[0]);
    443   Ixor(&state[3], state[1]);
    444   Ixor(&state[1], state[2]);
    445   Ixor(&state[0], state[3]);
    446   Ixor(&state[2], t);
    447   state[3] = rotl1(state[3], 45);
    448   return res;
    449 }
    450 
    451 
    452 /*
    453 ** Converts a 'Rand64' into a float.
    454 */
    455 
    456 /* an unsigned 1 with proper type */
    457 #define UONE		((lu_int32)1)
    458 
    459 
    460 #if FIGS <= 32
    461 
    462 /* 2^(-FIGS) */
    463 #define scaleFIG       (l_mathop(0.5) / (UONE << (FIGS - 1)))
    464 
    465 /*
    466 ** get up to 32 bits from higher half, shifting right to
    467 ** throw out the extra bits.
    468 */
    469 static lua_Number I2d (Rand64 x) {
    470   lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
    471   return h * scaleFIG;
    472 }
    473 
    474 #else	/* 32 < FIGS <= 64 */
    475 
    476 /* must take care to not shift stuff by more than 31 slots */
    477 
    478 /* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
    479 #define scaleFIG  \
    480     (l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
    481 
    482 /*
    483 ** use FIGS - 32 bits from lower half, throwing out the other
    484 ** (32 - (FIGS - 32)) = (64 - FIGS) bits
    485 */
    486 #define shiftLOW	(64 - FIGS)
    487 
    488 /*
    489 ** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
    490 */
    491 #define shiftHI		((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
    492 
    493 
    494 static lua_Number I2d (Rand64 x) {
    495   lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
    496   lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
    497   return (h + l) * scaleFIG;
    498 }
    499 
    500 #endif
    501 
    502 
    503 /* convert a 'Rand64' to a 'lua_Unsigned' */
    504 static lua_Unsigned I2UInt (Rand64 x) {
    505   return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);
    506 }
    507 
    508 /* convert a 'lua_Unsigned' to a 'Rand64' */
    509 static Rand64 Int2I (lua_Unsigned n) {
    510   return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);
    511 }
    512 
    513 #endif  /* } */
    514 
    515 
    516 /*
    517 ** A state uses four 'Rand64' values.
    518 */
    519 typedef struct {
    520   Rand64 s[4];
    521 } RanState;
    522 
    523 
    524 /*
    525 ** Project the random integer 'ran' into the interval [0, n].
    526 ** Because 'ran' has 2^B possible values, the projection can only be
    527 ** uniform when the size of the interval is a power of 2 (exact
    528 ** division). Otherwise, to get a uniform projection into [0, n], we
    529 ** first compute 'lim', the smallest Mersenne number not smaller than
    530 ** 'n'. We then project 'ran' into the interval [0, lim].  If the result
    531 ** is inside [0, n], we are done. Otherwise, we try with another 'ran',
    532 ** until we have a result inside the interval.
    533 */
    534 static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
    535                              RanState *state) {
    536   if ((n & (n + 1)) == 0)  /* is 'n + 1' a power of 2? */
    537     return ran & n;  /* no bias */
    538   else {
    539     lua_Unsigned lim = n;
    540     /* compute the smallest (2^b - 1) not smaller than 'n' */
    541     lim |= (lim >> 1);
    542     lim |= (lim >> 2);
    543     lim |= (lim >> 4);
    544     lim |= (lim >> 8);
    545     lim |= (lim >> 16);
    546 #if (LUA_MAXUNSIGNED >> 31) >= 3
    547     lim |= (lim >> 32);  /* integer type has more than 32 bits */
    548 #endif
    549     lua_assert((lim & (lim + 1)) == 0  /* 'lim + 1' is a power of 2, */
    550       && lim >= n  /* not smaller than 'n', */
    551       && (lim >> 1) < n);  /* and it is the smallest one */
    552     while ((ran &= lim) > n)  /* project 'ran' into [0..lim] */
    553       ran = I2UInt(nextrand(state->s));  /* not inside [0..n]? try again */
    554     return ran;
    555   }
    556 }
    557 
    558 
    559 static int math_random (lua_State *L) {
    560   lua_Integer low, up;
    561   lua_Unsigned p;
    562   RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
    563   Rand64 rv = nextrand(state->s);  /* next pseudo-random value */
    564   switch (lua_gettop(L)) {  /* check number of arguments */
    565     case 0: {  /* no arguments */
    566       lua_pushnumber(L, I2d(rv));  /* float between 0 and 1 */
    567       return 1;
    568     }
    569     case 1: {  /* only upper limit */
    570       low = 1;
    571       up = luaL_checkinteger(L, 1);
    572       if (up == 0) {  /* single 0 as argument? */
    573         lua_pushinteger(L, I2UInt(rv));  /* full random integer */
    574         return 1;
    575       }
    576       break;
    577     }
    578     case 2: {  /* lower and upper limits */
    579       low = luaL_checkinteger(L, 1);
    580       up = luaL_checkinteger(L, 2);
    581       break;
    582     }
    583     default: return luaL_error(L, "wrong number of arguments");
    584   }
    585   /* random integer in the interval [low, up] */
    586   luaL_argcheck(L, low <= up, 1, "interval is empty");
    587   /* project random integer into the interval [0, up - low] */
    588   p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
    589   lua_pushinteger(L, p + (lua_Unsigned)low);
    590   return 1;
    591 }
    592 
    593 
    594 static void setseed (lua_State *L, Rand64 *state,
    595                      lua_Unsigned n1, lua_Unsigned n2) {
    596   int i;
    597   state[0] = Int2I(n1);
    598   state[1] = Int2I(0xff);  /* avoid a zero state */
    599   state[2] = Int2I(n2);
    600   state[3] = Int2I(0);
    601   for (i = 0; i < 16; i++)
    602     nextrand(state);  /* discard initial values to "spread" seed */
    603   lua_pushinteger(L, n1);
    604   lua_pushinteger(L, n2);
    605 }
    606 
    607 
    608 /*
    609 ** Set a "random" seed. To get some randomness, use the current time
    610 ** and the address of 'L' (in case the machine does address space layout
    611 ** randomization).
    612 */
    613 static void randseed (lua_State *L, RanState *state) {
    614   lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
    615   lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
    616   setseed(L, state->s, seed1, seed2);
    617 }
    618 
    619 
    620 static int math_randomseed (lua_State *L) {
    621   RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
    622   if (lua_isnone(L, 1)) {
    623     randseed(L, state);
    624   }
    625   else {
    626     lua_Integer n1 = luaL_checkinteger(L, 1);
    627     lua_Integer n2 = luaL_optinteger(L, 2, 0);
    628     setseed(L, state->s, n1, n2);
    629   }
    630   return 2;  /* return seeds */
    631 }
    632 
    633 
    634 static const luaL_Reg randfuncs[] = {
    635   {"random", math_random},
    636   {"randomseed", math_randomseed},
    637   {NULL, NULL}
    638 };
    639 
    640 
    641 /*
    642 ** Register the random functions and initialize their state.
    643 */
    644 static void setrandfunc (lua_State *L) {
    645   RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
    646   randseed(L, state);  /* initialize with a "random" seed */
    647   lua_pop(L, 2);  /* remove pushed seeds */
    648   luaL_setfuncs(L, randfuncs, 1);
    649 }
    650 
    651 /* }================================================================== */
    652 
    653 
    654 /*
    655 ** {==================================================================
    656 ** Deprecated functions (for compatibility only)
    657 ** ===================================================================
    658 */
    659 #if defined(LUA_COMPAT_MATHLIB)
    660 
    661 static int math_cosh (lua_State *L) {
    662   lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
    663   return 1;
    664 }
    665 
    666 static int math_sinh (lua_State *L) {
    667   lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
    668   return 1;
    669 }
    670 
    671 static int math_tanh (lua_State *L) {
    672   lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
    673   return 1;
    674 }
    675 
    676 static int math_pow (lua_State *L) {
    677   lua_Number x = luaL_checknumber(L, 1);
    678   lua_Number y = luaL_checknumber(L, 2);
    679   lua_pushnumber(L, l_mathop(pow)(x, y));
    680   return 1;
    681 }
    682 
    683 static int math_frexp (lua_State *L) {
    684   int e;
    685   lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
    686   lua_pushinteger(L, e);
    687   return 2;
    688 }
    689 
    690 static int math_ldexp (lua_State *L) {
    691   lua_Number x = luaL_checknumber(L, 1);
    692   int ep = (int)luaL_checkinteger(L, 2);
    693   lua_pushnumber(L, l_mathop(ldexp)(x, ep));
    694   return 1;
    695 }
    696 
    697 static int math_log10 (lua_State *L) {
    698   lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
    699   return 1;
    700 }
    701 
    702 #endif
    703 /* }================================================================== */
    704 
    705 
    706 
    707 static const luaL_Reg mathlib[] = {
    708   {"abs",   math_abs},
    709   {"acos",  math_acos},
    710   {"asin",  math_asin},
    711   {"atan",  math_atan},
    712   {"ceil",  math_ceil},
    713   {"cos",   math_cos},
    714   {"deg",   math_deg},
    715   {"exp",   math_exp},
    716   {"tointeger", math_toint},
    717   {"floor", math_floor},
    718   {"fmod",   math_fmod},
    719   {"ult",   math_ult},
    720   {"log",   math_log},
    721   {"max",   math_max},
    722   {"min",   math_min},
    723   {"modf",   math_modf},
    724   {"rad",   math_rad},
    725   {"sin",   math_sin},
    726   {"sqrt",  math_sqrt},
    727   {"tan",   math_tan},
    728   {"type", math_type},
    729 #if defined(LUA_COMPAT_MATHLIB)
    730   {"atan2", math_atan},
    731   {"cosh",   math_cosh},
    732   {"sinh",   math_sinh},
    733   {"tanh",   math_tanh},
    734   {"pow",   math_pow},
    735   {"frexp", math_frexp},
    736   {"ldexp", math_ldexp},
    737   {"log10", math_log10},
    738 #endif
    739   /* placeholders */
    740   {"random", NULL},
    741   {"randomseed", NULL},
    742   {"pi", NULL},
    743   {"huge", NULL},
    744   {"maxinteger", NULL},
    745   {"mininteger", NULL},
    746   {NULL, NULL}
    747 };
    748 
    749 
    750 /*
    751 ** Open math library
    752 */
    753 LUAMOD_API int luaopen_math (lua_State *L) {
    754   luaL_newlib(L, mathlib);
    755   lua_pushnumber(L, PI);
    756   lua_setfield(L, -2, "pi");
    757   lua_pushnumber(L, (lua_Number)HUGE_VAL);
    758   lua_setfield(L, -2, "huge");
    759   lua_pushinteger(L, LUA_MAXINTEGER);
    760   lua_setfield(L, -2, "maxinteger");
    761   lua_pushinteger(L, LUA_MININTEGER);
    762   lua_setfield(L, -2, "mininteger");
    763   setrandfunc(L);
    764   return 1;
    765 }
    766 
    767