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    Searched refs:toting (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
main.c 120 if (toting(bear))
134 if (obj == steps && toting(nugget))
161 if (prop[oyster] < 0 && toting(oyster))
164 if (toting(i) && prop[i] < 0) /* 2604 */
205 if (toting(batter))
369 if (i != bear && toting(i)) {
378 if (toting(bear))
408 || (toting(eggs) && loc == plac[eggs]))
433 if (closed && toting(oyster))
531 if ((!toting(obj)) && (obj != rod || !toting(rod2))
    [all...]
subr.c 63 toting(int objj) function in typeref:typename:int
74 if (place[objj] == loc || toting(objj))
226 if (toting(j))
247 if (toting(j))
368 if (toting(k) || (newloc > 200 && at(k)))
428 if (holding == 0 || (holding == 1 && toting(emerald)))
461 if (!toting(bear))
523 if (here(bird) && toting(rod) && obj == bird)
575 if (toting(obj))
592 if (toting(bottle) && prop[bottle] == 1
    [all...]
done.c 160 if (toting(lamp))
163 if (!toting(i))
extern.h 70 int toting(int);

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