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Searched
refs:travel
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/adventure/
init.c
89
struct travlist *
travel
[LOCSIZE], *tkk; /*
travel
is closer to keys(...) */
variable in typeref:struct:travlist * []
161
if (ltext[i].seekadr != 0 &&
travel
[i] != 0)
162
if ((
travel
[i]->tverb) == 1)
hdr.h
43
* A few places, such as the message arrays and
travel
arrays were changed
107
extern struct travlist { /* direcs & conditions of
travel
*/
112
} *
travel
[LOCSIZE], *tkk; /*
travel
is closer to keys(...) */
variable in typeref:struct:travlist * []
io.c
231
case 3: /*
travel
table */
354
/* read
travel
table */
374
t =
travel
[locc] = calloc(1, sizeof(*t));
377
/* printf("New
travel
list for %d\n",locc); */
413
/*
travel
options from this loc */
421
for (t =
travel
[loq]; t != 0; t = t->next) {
subr.c
197
for (kk =
travel
[dloc[i]]; kk != 0; kk = kk->next) {
304
if ((tkk =
travel
[newloc = loc]) == 0)
402
tkk =
travel
[loc];
406
j =
travel
[loc];
414
tkk =
travel
[loc];
/src/usr.bin/m4/TEST/
test.m4
140
and never intentionally destroys data. With no further ado, let us
travel
148
and to
travel
any of the many routes in the kingdom. They are magically
163
injure or kill travelers. Fortunately, they do not
travel
, but always
235
travel
, or (2) convince CTK to develop a faster breed of horses so that the
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Indexes created Sun Oct 19 18:09:56 GMT 2025