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Searched
refs:troll
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/adventure/
subr.c
447
if (prop[
troll
] == 1) {
448
pspeak(
troll
, 1);
449
prop[
troll
] = 0;
452
move(
troll
, plac[
troll
]);
453
move(
troll
+ 100, fixd[
troll
]);
458
newloc = plac[
troll
] + fixd[
troll
] - loc; /* 30310 */
459
if (prop[
troll
] == 0
[
all
...]
init.c
112
axe, mirror, dragon, chasm,
troll
, troll2, bear, message,
variable in typeref:typename:int
214
troll
= vocab(DECR('t', 'r', 'o', 'l', 'l'), 1, 0);
215
troll2 =
troll
+ 1;
hdr.h
140
axe, mirror, dragon, chasm,
troll
, troll2, bear, message,
main.c
410
if (place[eggs] == 0 && place[
troll
] == 0 &&
411
prop[
troll
] == 0)
412
prop[
troll
] = 1;
597
|| obj ==
troll
|| obj == bear)
Completed in 15 milliseconds
Indexes created Wed Oct 22 06:10:02 GMT 2025