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    Searched refs:troll (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
subr.c 447 if (prop[troll] == 1) {
448 pspeak(troll, 1);
449 prop[troll] = 0;
452 move(troll, plac[troll]);
453 move(troll + 100, fixd[troll]);
458 newloc = plac[troll] + fixd[troll] - loc; /* 30310 */
459 if (prop[troll] == 0
    [all...]
init.c 112 axe, mirror, dragon, chasm, troll, troll2, bear, message, variable in typeref:typename:int
214 troll = vocab(DECR('t', 'r', 'o', 'l', 'l'), 1, 0);
215 troll2 = troll + 1;
hdr.h 140 axe, mirror, dragon, chasm, troll, troll2, bear, message,
main.c 410 if (place[eggs] == 0 && place[troll] == 0 &&
411 prop[troll] == 0)
412 prop[troll] = 1;
597 || obj == troll || obj == bear)

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