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    Searched refs:vanish (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
use.c 187 vanish(obj, 1, &rogue.pack);
292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
295 /* vanish() does NOT handle a quiver of weapons with more than one
300 vanish(object *obj, short rm, object *pack) function
431 vanish(obj, 1, &rogue.pack);
throw.c 123 vanish(weapon, 1, &rogue.pack);
pack.c 126 vanish(obj, 0, &level_objects);
rogue.h 628 void vanish(object *, short, object *);
spec_hit.c 223 vanish(obj, 0, &rogue.pack);

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