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Searched
refs:vase
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/adventure/
subr.c
683
if (obj !=
vase
|| loc == plac[pillow]) { /* 9027 */
687
prop[
vase
] = 2; /* 9028 */
689
prop[
vase
] = 0;
690
pspeak(
vase
, prop[
vase
] + 1);
691
if (prop[
vase
] != 0)
692
fixed[
vase
] = -1;
969
if (obj ==
vase
) {
973
if (liqloc(loc) == 0 || !toting(
vase
))
976
prop[
vase
] = 2
[
all
...]
main.c
695
if (obj ==
vase
&& prop[
vase
] == 0) {
697
if (toting(
vase
))
698
drop(
vase
, loc);
699
prop[
vase
] = 2;
700
fixed[
vase
] = -1;
hdr.h
141
vend, batter, nugget, coins, chest, eggs, trident,
vase
,
init.c
113
vend, batter, nugget, coins, chest, eggs, trident,
vase
,
variable in typeref:typename:int
226
vase
= vocab(DECR('v', 'a', 's', 'e', '\0'), 1, 0);
Completed in 39 milliseconds
Indexes created Thu Oct 23 22:10:10 GMT 2025