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    Searched refs:vase (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
subr.c 683 if (obj != vase || loc == plac[pillow]) { /* 9027 */
687 prop[vase] = 2; /* 9028 */
689 prop[vase] = 0;
690 pspeak(vase, prop[vase] + 1);
691 if (prop[vase] != 0)
692 fixed[vase] = -1;
969 if (obj == vase) {
973 if (liqloc(loc) == 0 || !toting(vase))
976 prop[vase] = 2
    [all...]
main.c 695 if (obj == vase && prop[vase] == 0) {
697 if (toting(vase))
698 drop(vase, loc);
699 prop[vase] = 2;
700 fixed[vase] = -1;
hdr.h 141 vend, batter, nugget, coins, chest, eggs, trident, vase,
init.c 113 vend, batter, nugget, coins, chest, eggs, trident, vase, variable in typeref:typename:int
226 vase = vocab(DECR('v', 'a', 's', 'e', '\0'), 1, 0);

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