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    Searched refs:which_kind (Results 1 - 12 of 12) sorted by relevancy

  /src/games/rogue/
object.c 311 if (obj->which_kind == RATION) {
318 retstring = is_wood[obj->which_kind] ? "staff " : "wand ";
321 switch(obj->which_kind) {
335 retstring = id_weapons[obj->which_kind].title;
429 obj->which_kind = PROTECT_ARMOR;
431 obj->which_kind = HOLD_MONSTER;
433 obj->which_kind = CREATE_MONSTER;
435 obj->which_kind = IDENTIFY;
437 obj->which_kind = TELEPORT;
439 obj->which_kind = SLEEP
    [all...]
pack.c 122 (obj->which_kind == SCARE_MONSTER) &&
221 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
228 (op->which_kind == obj->which_kind)) {
232 ((obj->which_kind == ARROW) ||
233 (obj->which_kind == DAGGER) ||
234 (obj->which_kind == DART) ||
235 (obj->which_kind == SHURIKEN)) &&
462 id_table[obj->which_kind].title, 1, 1)) {
463 id_table[obj->which_kind].id_status = CALLED
    [all...]
use.c 97 switch(obj->which_kind) {
184 if (id_potions[obj->which_kind].id_status != CALLED) {
185 id_potions[obj->which_kind].id_status = IDENTIFIED;
209 switch(obj->which_kind) {
248 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
289 if (id_scrolls[obj->which_kind].id_status != CALLED) {
290 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
388 id_table[obj->which_kind].id_status = IDENTIFIED;
414 if ((obj->which_kind == FRUIT) || rand_percent(60))
    [all...]
inventory.c 527 sbuf_addstr(s, id_table[obj->which_kind].title);
554 objtype_id_status = id_table[obj->which_kind].id_status;
566 if (obj->which_kind == RATION) {
583 sbuf_addstr(&db, id_table[obj->which_kind].title);
588 sbuf_addstr(&db, id_table[obj->which_kind].real);
594 sbuf_addstr(&db, id_table[obj->which_kind].title);
600 sbuf_addstr(&db, id_table[obj->which_kind].real);
606 sbuf_addstr(&db, id_table[obj->which_kind].title);
612 sbuf_addstr(&db, id_table[obj->which_kind].real);
621 sbuf_addstr(&db, id_table[obj->which_kind].title)
    [all...]
throw.c 134 if ((weapon->which_kind == ARROW) &&
135 (rogue.weapon && (rogue.weapon->which_kind == BOW))) {
140 ((weapon->which_kind == DAGGER) ||
141 (weapon->which_kind == SHURIKEN) ||
142 (weapon->which_kind == DART))) {
ring.c 214 ring->which_kind = get_rand(0, (RINGS - 1));
218 switch(ring->which_kind) {
299 switch(ring->which_kind) {
init.c 161 obj->which_kind = RINGMAIL;
170 obj->which_kind = MACE;
179 obj->which_kind = BOW;
188 obj->which_kind = ARROW;
zap.c 103 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
104 bounce((short)wand->which_kind, d, row, col, 0);
107 if (wand->which_kind == DRAIN_LIFE) {
112 zap_monster(monster, wand->which_kind);
rogue.h 212 #define drop_percent which_kind
230 unsigned short which_kind; /* item carry/drop % */ member in struct:obj
score.c 564 wc = obj->which_kind;
spec_hit.c 107 (rogue.armor->which_kind == LEATHER)) {
monster.c 549 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) {

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