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    Searched refs:windspeed (Results 1 - 14 of 14) sorted by relevancy

  /src/games/sail/
game.c 79 Move -= 1 + WET[windspeed][ship->specs->class-1].B;
82 Move -= 1 + WET[windspeed][ship->specs->class-1].C;
85 Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
89 Move -= WET[windspeed][ship->specs->class-1].A;
pl_5.c 65 if (!mc->crew3 || snagged(ms) || !windspeed) {
pl_2.c 79 if (mf->FS && (!mc->rig1 || windspeed == 6))
88 if (windspeed == 7)
pl_4.c 53 if (windspeed == 6 || (windspeed == 5 && mc->class > 4))
pl_main.c 81 windspeed = cc->windspeed;
dr_1.c 386 if ((temp >= 5 || temp == 1) && windspeed == 5)
388 if (windspeed == 6 && temp == 4)
390 if (windspeed == 6 && temp <= 3)
411 if (people <= 0 || windspeed == 7) {
440 if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
464 if (windspeed)
468 windspeed--;
472 windspeed++;
476 windspeed++;
477 send_wind( winddir, windspeed);
    [all...]
dr_main.c 96 windspeed = cc->windspeed;
dr_3.c 71 if (!sp->file->struck && windspeed && !snagged(sp)
255 if (windspeed != 0 && ++sp->file->drift > 2 &&
342 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
pl_3.c 172 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
174 if (windspeed == 6 && temp == 4)
176 if (windspeed == 6 && temp <= 3)
globals.c 50 * int windspeed;
579 int windspeed; variable
extern.h 184 char windspeed; /* 2 */ member in struct:scenario
250 extern int windspeed;
dr_2.c 237 if (windspeed != 0 && ++*drift > 2) {
pl_7.c 686 wprintw(slot_w,"%d", windspeed);
1189 windname(scene[pickerpos].windspeed));
sync.c 943 windspeed = b;

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