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  /src/games/battlestar/
cypher.c 53 while (wordnumber <= wordcount) {
54 if (wordtype[wordnumber] != VERB &&
55 !(wordtype[wordnumber] == OBJECT &&
56 wordvalue[wordnumber] == KNIFE)) {
58 (wordnumber == wordcount) ? words[0] :
59 words[wordnumber]);
63 switch (wordvalue[wordnumber]) {
70 wordnumber++;
119 if (wordnumber < wordcount &&
120 wordvalue[wordnumber + 1] == EVERYTHING)
    [all...]
command4.c 48 firstnumber = wordnumber;
49 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
50 wordnumber++;
51 wordvalue[wordnumber] = TAKEOFF;
52 wordtype[wordnumber] = VERB;
55 wordnumber++;
56 while (wordnumber <= wordcount && wordtype[wordnumber] ==
58 value = wordvalue[wordnumber];
    [all...]
command2.c 48 firstnumber = wordnumber;
49 wordnumber++;
50 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
52 value = wordvalue[wordnumber];
101 if (wordnumber < wordcount - 1 &&
102 wordvalue[++wordnumber] == AND)
103 wordnumber++
    [all...]
command5.c 46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
51 wordvalue[--wordnumber] = TAKE;
55 if (wordtype[wordnumber] == NOUNS) {
57 wordvalue[wordnumber])) {
60 switch (wordvalue[wordnumber]) {
104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount
    [all...]
command3.c 113 while (wordtype[++wordnumber] != OBJECT &&
114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
116 value = wordvalue[wordnumber];
117 if (wordtype[wordnumber] == NOUNS &&
122 wordtype[wordnumber] = OBJECT;
156 wordtype[wordnumber] = OBJECT;
162 if (wordtype[wordnumber] == OBJECT && position > 88 &&
215 firstnumber = wordnumber;
219 wordnumber++
    [all...]
command6.c 248 wordnumber++;
249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
250 && wordvalue[wordnumber] == DOOR) {
globals.c 264 int wordcount, wordnumber; variable in typeref:typename:int
parse.c 106 wordnumber = 0; /* for cypher */
command1.c 48 wordnumber++;
command7.c 69 switch (wordvalue[wordnumber]) {
extern.h 282 extern int wordcount, wordnumber;

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