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Searched
refs:wordnumber
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/battlestar/
cypher.c
53
while (
wordnumber
<= wordcount) {
54
if (wordtype[
wordnumber
] != VERB &&
55
!(wordtype[
wordnumber
] == OBJECT &&
56
wordvalue[
wordnumber
] == KNIFE)) {
58
(
wordnumber
== wordcount) ? words[0] :
59
words[
wordnumber
]);
63
switch (wordvalue[
wordnumber
]) {
70
wordnumber
++;
119
if (
wordnumber
< wordcount &&
120
wordvalue[
wordnumber
+ 1] == EVERYTHING)
[
all
...]
command4.c
48
firstnumber =
wordnumber
;
49
if (
wordnumber
< wordcount && wordvalue[
wordnumber
+ 1] == OFF) {
50
wordnumber
++;
51
wordvalue[
wordnumber
] = TAKEOFF;
52
wordtype[
wordnumber
] = VERB;
55
wordnumber
++;
56
while (
wordnumber
<= wordcount && wordtype[
wordnumber
] ==
58
value = wordvalue[
wordnumber
];
[
all
...]
command2.c
48
firstnumber =
wordnumber
;
49
wordnumber
++;
50
while (
wordnumber
<= wordcount && (wordtype[
wordnumber
] == OBJECT ||
51
wordtype[
wordnumber
] == NOUNS) && wordvalue[
wordnumber
] != DOOR) {
52
value = wordvalue[
wordnumber
];
101
if (
wordnumber
< wordcount - 1 &&
102
wordvalue[++
wordnumber
] == AND)
103
wordnumber
++
[
all
...]
command5.c
46
while (wordtype[++
wordnumber
] != NOUNS &&
wordnumber
<= wordcount)
49
if (wordtype[
wordnumber
] == NOUNS && wordvalue[
wordnumber
] == NORMGOD
51
wordvalue[--
wordnumber
] = TAKE;
55
if (wordtype[
wordnumber
] == NOUNS) {
57
wordvalue[
wordnumber
])) {
60
switch (wordvalue[
wordnumber
]) {
104
while (wordtype[++
wordnumber
] != NOUNS &&
wordnumber
<= wordcount
[
all
...]
command3.c
113
while (wordtype[++
wordnumber
] != OBJECT &&
114
wordtype[
wordnumber
] != NOUNS &&
wordnumber
< wordcount)
116
value = wordvalue[
wordnumber
];
117
if (wordtype[
wordnumber
] == NOUNS &&
122
wordtype[
wordnumber
] = OBJECT;
156
wordtype[
wordnumber
] = OBJECT;
162
if (wordtype[
wordnumber
] == OBJECT && position > 88 &&
215
firstnumber =
wordnumber
;
219
wordnumber
++
[
all
...]
command6.c
248
wordnumber
++;
249
if (
wordnumber
<= wordcount && wordtype[
wordnumber
] == NOUNS
250
&& wordvalue[
wordnumber
] == DOOR) {
globals.c
264
int wordcount,
wordnumber
;
variable in typeref:typename:int
parse.c
106
wordnumber
= 0; /* for cypher */
command1.c
48
wordnumber
++;
command7.c
69
switch (wordvalue[
wordnumber
]) {
extern.h
282
extern int wordcount,
wordnumber
;
Completed in 15 milliseconds
Indexes created Thu Oct 16 14:10:15 GMT 2025