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Searched
refs:wordtype
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/battlestar/
parse.c
110
wordtype
[n] = -1;
113
wordtype
[n] = wp->article;
118
if (
wordtype
[n] == ADJS) {
121
wordtype
[i - 1] =
wordtype
[i];
130
&&
wordtype
[n + 1] == VERB) {
132
wordtype
[n] = -1;
141
wordtype
[i - 1] =
wordtype
[i];
157
if ((
wordtype
[n - 1] == NOUNS |
[
all
...]
command4.c
52
wordtype
[wordnumber] = VERB;
56
while (wordnumber <= wordcount &&
wordtype
[wordnumber] ==
97
if (wordnumber <= wordcount &&
wordtype
[wordnumber] == NOUNS)
102
wordtype
[wordnumber--] = OBJECT;
107
wordtype
[wordnumber--] = OBJECT;
111
wordtype
[wordnumber--] = OBJECT;
117
wordtype
[wordnumber--] = OBJECT;
121
wordtype
[wordnumber--] = OBJECT;
125
wordtype
[wordnumber--] = OBJECT;
130
wordtype
[wordnumber--] = OBJECT
[
all
...]
command5.c
46
while (
wordtype
[++wordnumber] != NOUNS && wordnumber <= wordcount)
49
if (
wordtype
[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
55
if (
wordtype
[wordnumber] == NOUNS) {
104
while (
wordtype
[++wordnumber] != NOUNS && wordnumber <= wordcount)
106
if (
wordtype
[wordnumber] == NOUNS) {
308
while (
wordtype
[++wordnumber] != OBJECT &&
316
wordtype
[wordnumber] = -1;
320
while ((
wordtype
[++wordnumber] != NOUNS ||
322
if (
wordtype
[wordnumber] == NOUNS) {
command2.c
50
while (wordnumber <= wordcount && (
wordtype
[wordnumber] == OBJECT ||
51
wordtype
[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
117
wordtype
[wordnumber] = VERB;
122
wordtype
[wordnumber] = VERB;
204
if (
wordtype
[wordnumber] != OBJECT ||
280
if (
wordtype
[wordnumber] != OBJECT ||
293
while (
wordtype
[++wordnumber] != NOUNS && wordnumber <= wordcount)
295
if (
wordtype
[wordnumber] == NOUNS &&
command3.c
113
while (
wordtype
[++wordnumber] != OBJECT &&
114
wordtype
[wordnumber] != NOUNS && wordnumber < wordcount)
117
if (
wordtype
[wordnumber] == NOUNS &&
122
wordtype
[wordnumber] = OBJECT;
156
wordtype
[wordnumber] = OBJECT;
162
if (
wordtype
[wordnumber] == OBJECT && position > 88 &&
221
wordtype
[wordnumber] == OBJECT) {
242
if (wordnumber <= wordcount &&
wordtype
[wordnumber] == NOUNS) {
globals.c
263
int
wordtype
[NWORD];
variable in typeref:typename:int[]
cypher.c
54
if (
wordtype
[wordnumber] != VERB &&
55
!(
wordtype
[wordnumber] == OBJECT &&
174
wordtype
[wordnumber + 1] = NOUNS;
177
wordtype
[wordnumber + 1] = OBJECT;
command6.c
249
if (wordnumber <= wordcount &&
wordtype
[wordnumber] == NOUNS
extern.h
281
extern int
wordtype
[NWORD];
Completed in 17 milliseconds
Indexes created Fri Oct 17 17:09:57 GMT 2025