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  /src/games/battlestar/
parse.c 110 wordtype[n] = -1;
113 wordtype[n] = wp->article;
118 if (wordtype[n] == ADJS) {
121 wordtype[i - 1] = wordtype[i];
130 && wordtype[n + 1] == VERB) {
132 wordtype[n] = -1;
141 wordtype[i - 1] = wordtype[i];
157 if ((wordtype[n - 1] == NOUNS |
    [all...]
command4.c 52 wordtype[wordnumber] = VERB;
56 while (wordnumber <= wordcount && wordtype[wordnumber] ==
97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
102 wordtype[wordnumber--] = OBJECT;
107 wordtype[wordnumber--] = OBJECT;
111 wordtype[wordnumber--] = OBJECT;
117 wordtype[wordnumber--] = OBJECT;
121 wordtype[wordnumber--] = OBJECT;
125 wordtype[wordnumber--] = OBJECT;
130 wordtype[wordnumber--] = OBJECT
    [all...]
command5.c 46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
55 if (wordtype[wordnumber] == NOUNS) {
104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
106 if (wordtype[wordnumber] == NOUNS) {
308 while (wordtype[++wordnumber] != OBJECT &&
316 wordtype[wordnumber] = -1;
320 while ((wordtype[++wordnumber] != NOUNS ||
322 if (wordtype[wordnumber] == NOUNS) {
command2.c 50 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
117 wordtype[wordnumber] = VERB;
122 wordtype[wordnumber] = VERB;
204 if (wordtype[wordnumber] != OBJECT ||
280 if (wordtype[wordnumber] != OBJECT ||
293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
295 if (wordtype[wordnumber] == NOUNS &&
command3.c 113 while (wordtype[++wordnumber] != OBJECT &&
114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
117 if (wordtype[wordnumber] == NOUNS &&
122 wordtype[wordnumber] = OBJECT;
156 wordtype[wordnumber] = OBJECT;
162 if (wordtype[wordnumber] == OBJECT && position > 88 &&
221 wordtype[wordnumber] == OBJECT) {
242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
globals.c 263 int wordtype[NWORD]; variable in typeref:typename:int[]
cypher.c 54 if (wordtype[wordnumber] != VERB &&
55 !(wordtype[wordnumber] == OBJECT &&
174 wordtype[wordnumber + 1] = NOUNS;
177 wordtype[wordnumber + 1] = OBJECT;
command6.c 249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
extern.h 281 extern int wordtype[NWORD];

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