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Searched
refs:wordvalue
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/battlestar/
parse.c
109
wordvalue
[n] = -1;
112
wordvalue
[n] = wp->value;
122
wordvalue
[i - 1] =
wordvalue
[i];
129
if (
wordvalue
[n] == AND && words[n][0] == ','
131
wordvalue
[n] = -1;
138
if (
wordvalue
[n - 1] == AND &&
wordvalue
[n] == AND) {
142
wordvalue
[i - 1] =
wordvalue
[i]
[
all
...]
command2.c
51
wordtype[wordnumber] == NOUNS) &&
wordvalue
[wordnumber] != DOOR) {
52
value =
wordvalue
[wordnumber];
102
wordvalue
[++wordnumber] == AND)
115
if (
wordvalue
[wordnumber + 1] == ON) {
116
wordvalue
[++wordnumber] = PUTON;
120
if (
wordvalue
[wordnumber + 1] == DOWN) {
121
wordvalue
[++wordnumber] = DROP;
140
if (
wordvalue
[wordnumber] == AMULET && testbit(inven, AMULET) &&
167
else if (
wordvalue
[wordnumber] == COMPASS && testbit(inven, COMPASS))
169
else if (
wordvalue
[wordnumber] == COMPASS
[
all
...]
cypher.c
56
wordvalue
[wordnumber] == KNIFE)) {
63
switch (
wordvalue
[wordnumber]) {
120
wordvalue
[wordnumber + 1] == EVERYTHING) {
127
wordvalue
[wordnumber + 1] = n;
140
wordvalue
[wordnumber + 1] == EVERYTHING) {
147
wordvalue
[wordnumber + 1] = n;
165
wordvalue
[wordnumber + 1] = NORMGOD;
191
wordvalue
[wordnumber + 1] == EVERYTHING) {
197
wordvalue
[wordnumber + 1] = n;
211
wordvalue
[wordnumber + 1] == EVERYTHING)
[
all
...]
command5.c
49
if (wordtype[wordnumber] == NOUNS &&
wordvalue
[wordnumber] == NORMGOD
51
wordvalue
[--wordnumber] = TAKE;
57
wordvalue
[wordnumber])) {
60
switch (
wordvalue
[wordnumber]) {
109
wordvalue
[wordnumber] == NORMGOD) {
160
wordvalue
[wordnumber])) {
161
if (
wordvalue
[wordnumber] == NATIVE) {
171
if (
wordvalue
[wordnumber] == MAN ||
172
wordvalue
[wordnumber] == BODY ||
173
wordvalue
[wordnumber] == ELF |
[
all
...]
command4.c
49
if (wordnumber < wordcount &&
wordvalue
[wordnumber + 1] == OFF) {
51
wordvalue
[wordnumber] = TAKEOFF;
58
value =
wordvalue
[wordnumber];
89
wordvalue
[++wordnumber] == AND)
98
switch (
wordvalue
[wordnumber]) {
106
wordvalue
[wordnumber] = TWO_HANDED;
110
wordvalue
[wordnumber] = BROAD;
116
wordvalue
[wordnumber] = MAID;
120
wordvalue
[wordnumber] = DEADWOOD;
124
wordvalue
[wordnumber] = DEADNATIVE
[
all
...]
command3.c
116
value =
wordvalue
[wordnumber];
222
value =
wordvalue
[wordnumber];
235
wordvalue
[++wordnumber] == AND)
244
switch (
wordvalue
[wordnumber]) {
364
objsht[
wordvalue
[wordnumber]]);
globals.c
262
int
wordvalue
[NWORD];
variable in typeref:typename:int[]
command6.c
250
&&
wordvalue
[wordnumber] == DOOR) {
command7.c
69
switch (
wordvalue
[wordnumber]) {
extern.h
280
extern int
wordvalue
[NWORD];
Completed in 60 milliseconds
Indexes created Tue Oct 14 11:09:46 GMT 2025