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  /src/games/battlestar/
parse.c 109 wordvalue[n] = -1;
112 wordvalue[n] = wp->value;
122 wordvalue[i - 1] = wordvalue[i];
129 if (wordvalue[n] == AND && words[n][0] == ','
131 wordvalue[n] = -1;
138 if (wordvalue[n - 1] == AND && wordvalue[n] == AND) {
142 wordvalue[i - 1] = wordvalue[i]
    [all...]
command2.c 51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
52 value = wordvalue[wordnumber];
102 wordvalue[++wordnumber] == AND)
115 if (wordvalue[wordnumber + 1] == ON) {
116 wordvalue[++wordnumber] = PUTON;
120 if (wordvalue[wordnumber + 1] == DOWN) {
121 wordvalue[++wordnumber] = DROP;
140 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
167 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
169 else if (wordvalue[wordnumber] == COMPASS
    [all...]
cypher.c 56 wordvalue[wordnumber] == KNIFE)) {
63 switch (wordvalue[wordnumber]) {
120 wordvalue[wordnumber + 1] == EVERYTHING) {
127 wordvalue[wordnumber + 1] = n;
140 wordvalue[wordnumber + 1] == EVERYTHING) {
147 wordvalue[wordnumber + 1] = n;
165 wordvalue[wordnumber + 1] = NORMGOD;
191 wordvalue[wordnumber + 1] == EVERYTHING) {
197 wordvalue[wordnumber + 1] = n;
211 wordvalue[wordnumber + 1] == EVERYTHING)
    [all...]
command5.c 49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
51 wordvalue[--wordnumber] = TAKE;
57 wordvalue[wordnumber])) {
60 switch (wordvalue[wordnumber]) {
109 wordvalue[wordnumber] == NORMGOD) {
160 wordvalue[wordnumber])) {
161 if (wordvalue[wordnumber] == NATIVE) {
171 if (wordvalue[wordnumber] == MAN ||
172 wordvalue[wordnumber] == BODY ||
173 wordvalue[wordnumber] == ELF |
    [all...]
command4.c 49 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
51 wordvalue[wordnumber] = TAKEOFF;
58 value = wordvalue[wordnumber];
89 wordvalue[++wordnumber] == AND)
98 switch (wordvalue[wordnumber]) {
106 wordvalue[wordnumber] = TWO_HANDED;
110 wordvalue[wordnumber] = BROAD;
116 wordvalue[wordnumber] = MAID;
120 wordvalue[wordnumber] = DEADWOOD;
124 wordvalue[wordnumber] = DEADNATIVE
    [all...]
command3.c 116 value = wordvalue[wordnumber];
222 value = wordvalue[wordnumber];
235 wordvalue[++wordnumber] == AND)
244 switch (wordvalue[wordnumber]) {
364 objsht[wordvalue[wordnumber]]);
globals.c 262 int wordvalue[NWORD]; variable in typeref:typename:int[]
command6.c 250 && wordvalue[wordnumber] == DOOR) {
command7.c 69 switch (wordvalue[wordnumber]) {
extern.h 280 extern int wordvalue[NWORD];

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