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  /src/games/warp/
bang.h 11 EXT bool xblasted[XSIZE]; variable in typeref:typename:EXT bool[]
move.c 142 xblasted[x] |= 1;
200 xblasted[x] |= 1;
212 if (xblasted[x]) {
213 xblasted[x] = 0;
235 xblasted[x] = 2;
351 xblasted[i] &= 1;
bang.c 126 xblasted[xx[j] = (x+XSIZE00) % XSIZE] |= 1;
weapon.c 360 xblasted[x] |= 1;
591 xblasted[x] |= 1;
them.c 390 xblasted[x] |= 2;
us.c 361 xblasted[x] |= 1;
init.c 102 xblasted[x] = 0;

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