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  /src/games/warp/
bang.h 12 EXT bool yblasted[YSIZE]; variable in typeref:typename:EXT bool[]
move.c 141 yblasted[y] |= 1;
199 yblasted[y] |= 1;
220 if (yblasted[y]) {
221 yblasted[y] = 0;
236 yblasted[y] = 2;
349 yblasted[i] &= 1;
bang.c 125 yblasted[yy[j] = (y+YSIZE00) % YSIZE] |= 1;
weapon.c 359 yblasted[y] |= 1;
590 yblasted[y] |= 1;
them.c 389 yblasted[y] |= 2;
us.c 360 yblasted[y] |= 1;
init.c 100 yblasted[y] = 0;

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