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    Searched refs:ActiveProgram (Results 1 - 14 of 14) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
uniforms.c 186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2)
    [all...]
draw_validate.c 88 if (shader->ActiveProgram && shader != ctx->Pipeline.Current &&
89 !_mesa_sampler_uniforms_are_valid(shader->ActiveProgram, NULL, 0))
pipelineobj.c 68 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
413 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
734 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
shaderapi.c 211 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
608 if (ctx->_Shader->ActiveProgram)
609 return ctx->_Shader->ActiveProgram->Name;
1529 if (ctx->Shader.ActiveProgram != shProg) {
1530 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
get.c 1086 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
mtypes.h 3206 struct gl_shader_program *ActiveProgram;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
uniforms.c 188 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
198 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
209 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
222 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
229 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
239 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
250 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
262 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
269 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
276 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2)
    [all...]
pipelineobj.c 66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
408 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
728 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
draw_validate.c 174 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
176 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
shaderapi.c 168 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
565 if (ctx->_Shader->ActiveProgram)
566 return ctx->_Shader->ActiveProgram->Name;
1382 if (ctx->Shader.ActiveProgram != shProg) {
1383 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
get.c 1032 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
mtypes.h 3127 struct gl_shader_program *ActiveProgram;
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.c 638 ctx->Shader.ActiveProgram);
1015 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.c 625 ctx->Shader.ActiveProgram);
1002 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,

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