Searched refs:CALL_AttachShader (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/xorg-server.old/dist/glx/
H A Ddispatch.h1287 #define CALL_AttachShader(disp, parameters) (*((disp)->AttachShader)) parameters macro
2742 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) macro
/xsrc/external/mit/MesaLib/src/mapi/glapi/gen/
H A Dmarshal_generated2.c5829 CALL_AttachShader(ctx->CurrentServerDispatch, (program, shader));
/xsrc/external/mit/MesaLib.old/src/mesa/main/
H A Ddispatch.h7771 #define CALL_AttachShader(disp, parameters) \ macro
/xsrc/external/mit/MesaLib/src/mesa/main/
H A Ddispatch.h8244 #define CALL_AttachShader(disp, parameters) \ macro
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/xsrc/external/mit/MesaLib.old/src/mapi/glapi/
H A Dmarshal_generated.c14295 CALL_AttachShader(ctx->CurrentServerDispatch, (program, shader));
14314 CALL_AttachShader(ctx->CurrentServerDispatch, (program, shader));
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