Searched refs:ConfigFlags (Results 1 - 16 of 16) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/amd/addrlib/src/core/ |
| H A D | addrelemlib.h | 240 VOID SetConfigFlags(ConfigFlags flags) 272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
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| H A D | addrlib.h | 384 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
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| H A D | addrcommon.h | 240 * ConfigFlags 246 union ConfigFlags union in namespace:Addr
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| /xsrc/external/mit/MesaLib.old/dist/src/amd/addrlib/src/core/core/ |
| H A D | addrelemlib.h | 240 VOID SetConfigFlags(ConfigFlags flags) 272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
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| H A D | addrlib.h | 384 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
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| H A D | addrcommon.h | 240 * ConfigFlags 246 union ConfigFlags union in namespace:Addr
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| /xsrc/external/mit/MesaLib/dist/src/amd/addrlib/src/core/ |
| H A D | addrelemlib.h | 240 VOID SetConfigFlags(ConfigFlags flags) 272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
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| H A D | addrlib.h | 382 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
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| H A D | addrcommon.h | 258 * ConfigFlags 264 union ConfigFlags union in namespace:Addr
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| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_demo.cpp | 298 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); 299 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); 312 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); 313 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); 315 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); 317 ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMous [all...] |
| H A D | imgui.cpp | 184 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. 220 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. 328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. 339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. 882 (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad) 1150 ConfigFlags = ImGuiConfigFlags_None; 3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) 3350 if (g.IO.NavActive && (g.IO.ConfigFlags [all...] |
| H A D | imgui.h | 138 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags 935 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. 936 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). 969 // Configuration flags stored in io.ConfigFlags. Set by user/application. 1286 ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. member in struct:ImGuiIO
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | aubinator_viewer.cpp | 1134 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | aubinator_viewer.cpp | 1132 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.cpp | 184 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. 220 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. 328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. 339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. 882 (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad) 1150 ConfigFlags = ImGuiConfigFlags_None; 3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) 3350 if (g.IO.NavActive && (g.IO.ConfigFlags [all...] |
| H A D | imgui.h | 138 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags 935 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. 936 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). 969 // Configuration flags stored in io.ConfigFlags. Set by user/application. 1286 ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. member in struct:ImGuiIO
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