Searched refs:ConfigFlags (Results 1 - 16 of 16) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/amd/addrlib/src/core/
H A Daddrelemlib.h240 VOID SetConfigFlags(ConfigFlags flags)
272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
H A Daddrlib.h384 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
H A Daddrcommon.h240 * ConfigFlags
246 union ConfigFlags union in namespace:Addr
/xsrc/external/mit/MesaLib.old/dist/src/amd/addrlib/src/core/core/
H A Daddrelemlib.h240 VOID SetConfigFlags(ConfigFlags flags)
272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
H A Daddrlib.h384 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
H A Daddrcommon.h240 * ConfigFlags
246 union ConfigFlags union in namespace:Addr
/xsrc/external/mit/MesaLib/dist/src/amd/addrlib/src/core/
H A Daddrelemlib.h240 VOID SetConfigFlags(ConfigFlags flags)
272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
H A Daddrlib.h382 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
H A Daddrcommon.h258 * ConfigFlags
264 union ConfigFlags union in namespace:Addr
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp298 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
299 ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
312 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
313 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
315 ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
317 ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMous
[all...]
H A Dimgui.cpp184 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls.
220 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls.
328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable.
882 (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad)
1150 ConfigFlags = ImGuiConfigFlags_None;
3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
3350 if (g.IO.NavActive && (g.IO.ConfigFlags
[all...]
H A Dimgui.h138 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
935 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
936 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
969 // Configuration flags stored in io.ConfigFlags. Set by user/application.
1286 ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. member in struct:ImGuiIO
/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer.cpp1134 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer.cpp1132 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp184 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls.
220 // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls.
328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable.
882 (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad)
1150 ConfigFlags = ImGuiConfigFlags_None;
3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
3350 if (g.IO.NavActive && (g.IO.ConfigFlags
[all...]
H A Dimgui.h138 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
935 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
936 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
969 // Configuration flags stored in io.ConfigFlags. Set by user/application.
1286 ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. member in struct:ImGuiIO

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