Searched refs:CurrentState (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/ |
| H A D | D3D12ResourceState.cpp | 200 /*static*/ bool ResourceStateManager::TransitionRequired(D3D12_RESOURCE_STATES CurrentState, D3D12_RESOURCE_STATES& DestinationState) argument 203 if (CurrentState == DestinationState) 209 CurrentState == D3D12_RESOURCE_STATE_COMMON || 216 if ((CurrentState & DestinationState) == DestinationState) 218 DestinationState = CurrentState; 224 if (!IsD3D12WriteState(DestinationState) && !IsD3D12WriteState(CurrentState)) 226 DestinationState |= CurrentState; 233 CCurrentResourceState& CurrentState, 239 CurrentState.SetLogicalResourceState(NewLogicalState); 243 CurrentState 232 AddCurrentStateUpdate(TransitionableResourceState & Resource,CCurrentResourceState & CurrentState,UINT SubresourceIndex,const CCurrentResourceState::LogicalState & NewLogicalState) argument 248 ProcessTransitioningResource(ID3D12Resource * pTransitioningResource,TransitionableResourceState & TransitionableResourceState,CCurrentResourceState & CurrentState,UINT NumTotalSubresources,UINT64 ExecutionId) argument 294 ProcessTransitioningSubresourceExplicit(CCurrentResourceState & CurrentState,UINT SubresourceIndex,D3D12_RESOURCE_STATES state,D3D12_RESOURCE_STATES after,TransitionableResourceState & TransitionableResourceState,D3D12_RESOURCE_BARRIER & TransitionDesc,UINT64 ExecutionId) argument [all...] |
| H A D | D3D12ResourceState.h | 276 CCurrentResourceState& CurrentState, 282 static bool TransitionRequired(D3D12_RESOURCE_STATES CurrentState, D3D12_RESOURCE_STATES& DestinationState); 284 CCurrentResourceState& CurrentState, 287 void ProcessTransitioningSubresourceExplicit(CCurrentResourceState& CurrentState,
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| /xsrc/external/mit/xf86-video-nv/dist/src/ |
| H A D | nv_type.h | 78 RIVA_HW_STATE *CurrentState; member in struct:__anonce19071b0208
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| H A D | riva_hw.h | 290 struct _riva_hw_state *CurrentState; member in struct:_riva_hw_inst
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| H A D | riva_hw.c | 76 current = chip->CurrentState->cursor1; 77 chip->CurrentState->cursor1 = (chip->CurrentState->cursor1 & 0xFE) | 80 VGA_WR08(chip->PCIO, 0x3D5, chip->CurrentState->cursor1); 800 chip->CurrentState = state;
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| H A D | nv_hw.c | 55 int current = pNv->CurrentState->cursor1; 57 pNv->CurrentState->cursor1 = (pNv->CurrentState->cursor1 & 0xFE) | 60 VGA_WR08(pNv->PCIO, 0x3D5, pNv->CurrentState->cursor1); 1422 pNv->CurrentState = NULL; 1517 pNv->CurrentState = state;
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